Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Map/DoubleMap.cs

26 lines
539 B
C#
Raw Normal View History

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class DoubleMap : MonoBehaviour
{
public Tilemap dataLevel;
public Tilemap textureLevel;
public Dictionary<string, TileBase> tileDict = new();
void Start()
{
tileDict = Configs.ConfigProcessor.LoadResources<TileBase>("TileMap");
Debug.Log(tileDict.Count);
}
// Update is called once per frame
void Update()
{
}
}
}