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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Map/MapGenerator.cs

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using System;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Map
{
public class MapGenerator:MonoBehaviour
{
public DoubleMap baseLevel;
public Tilemap buildLevel;
public Tilemap plantLevel;
public void Start()
{
var perline= Utils.PerlinNoise.Instance;
int size = 100;
for (int i = -size; i <= size; i++)
{
for (int j = -size; j <= size; j++)
{
var val = perline.Noise(i, j);
if (val < 0)
{
}
}
}
}
}
}