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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/UI/EscUI.cs

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(client) feat:实现摄像机跟踪与移动,实现任意位置生成实体,实现更安全的资源加载方式(指定unity内部加载资源) (#42) Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
2025-08-07 16:44:43 +08:00
using UnityEngine;
(client) feat:主要实现实体的行为树和工作类 (#40) Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-21 13:58:58 +08:00
namespace UI
{
public class EscUI:UIBase
{
public void ContinueButton()
{
(client) feat:实现摄像机跟踪与移动,实现任意位置生成实体,实现更安全的资源加载方式(指定unity内部加载资源) (#42) Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
2025-08-07 16:44:43 +08:00
Base.UIInputControl.Instance.Hide(this);
(client) feat:主要实现实体的行为树和工作类 (#40) Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
2025-07-21 13:58:58 +08:00
}
public void ExitButton()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false; // 停止编辑器播放模式
#else
Application.Quit(); // 关闭游戏
#endif
}
public void SettingsButton()
{
}
}
}
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