2025-07-24 13:19:27 +08:00
|
|
|
|
using Base;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace Prefab
|
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
|
|
|
|
|
[RequireComponent(typeof(SpriteRenderer))]
|
2025-07-24 13:19:27 +08:00
|
|
|
|
public class ImagePrefab : MonoBehaviour
|
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
public Sprite defaultSprite;
|
2025-07-24 13:19:27 +08:00
|
|
|
|
|
2025-07-24 23:19:48 +08:00
|
|
|
|
private SpriteRenderer spriteRenderer;
|
2025-07-24 13:19:27 +08:00
|
|
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
|
|
|
|
if (spriteRenderer == null)
|
2025-07-24 13:19:27 +08:00
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
Debug.LogError("SpriteRenderer组件未找到,请确保预制体包含该组件!");
|
|
|
|
|
return;
|
2025-07-24 13:19:27 +08:00
|
|
|
|
}
|
2025-07-24 23:19:48 +08:00
|
|
|
|
if (defaultSprite != null)
|
2025-07-24 13:19:27 +08:00
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
spriteRenderer.sprite = defaultSprite;
|
2025-07-24 13:19:27 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetSprite(Sprite newSprite)
|
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
if (spriteRenderer != null && newSprite != null)
|
2025-07-24 13:19:27 +08:00
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
spriteRenderer.sprite = newSprite;
|
2025-07-24 13:19:27 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetColor(Color newColor)
|
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
if (spriteRenderer != null)
|
2025-07-24 13:19:27 +08:00
|
|
|
|
{
|
2025-07-24 23:19:48 +08:00
|
|
|
|
spriteRenderer.color = newColor;
|
2025-07-24 13:19:27 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|