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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Prefab/ImagePrefab.cs

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using Base;
using UnityEngine;
namespace Prefab
{
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[RequireComponent(typeof(SpriteRenderer))]
public class ImagePrefab : MonoBehaviour
{
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public Sprite defaultSprite;
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private SpriteRenderer spriteRenderer;
private void Awake()
{
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spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer == null)
{
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Debug.LogError("SpriteRenderer组件未找到请确保预制体包含该组件");
return;
}
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if (defaultSprite != null)
{
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spriteRenderer.sprite = defaultSprite;
}
}
public void SetSprite(Sprite newSprite)
{
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if (spriteRenderer != null && newSprite != null)
{
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spriteRenderer.sprite = newSprite;
}
}
public void SetColor(Color newColor)
{
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if (spriteRenderer != null)
{
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spriteRenderer.color = newColor;
}
}
}
}