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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Prefab/UIImageAnimator.cs

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2025-09-02 11:08:15 +08:00
// UI/UIImageAnimator.cs
using UnityEngine;
using UnityEngine.UI;
using Base; // 引入Base命名空间以使用BaseAnimator
namespace UI
{
[RequireComponent(typeof(Image))]
public class UIImageAnimator : BaseAnimator // 继承BaseAnimator
{
private Image _image; // UI Image组件
protected override void ValidateComponent()
{
_image = GetComponent<Image>();
if (_image == null)
{
Debug.LogError("UIImageAnimator requires an Image component.", this);
enabled = false; // 禁用脚本如果组件缺失
}
}
protected override void SetDisplaySprite(Sprite sprite)
{
if (_image)
{
_image.sprite = sprite;
}
}
// [可选] 如果UIImageAnimator需要任何Awake后特有的初始化逻辑可以在这里重写
// protected override void Awake()
// {
// base.Awake(); // 确保调用基类的Awake
// // 子类特有的初始化
// }
}
}