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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Item/ItemResource.cs

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using Data;
using UnityEngine;
namespace Item
{
public class ItemResource
{
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public string DefName { get; protected set; } // 新增:物品的定义名称,唯一标识符
public string Name { get; protected set; } // 物品的显示名称 (来自 label)
public string Description { get; protected set; }
public Sprite Icon { get; protected set; }
public ItemRarity Rarity { get; protected set; }
public int MaxStack { get; protected set; }
public bool IsEquippable { get; protected set; }
// 构造函数,现在接受 defName
public ItemResource(string defName, string name, string description, Sprite icon, ItemRarity rarity, int maxStack, bool isEquippable)
{
DefName = defName; // 赋值 defName
Name = name;
Description = description;
Icon = icon;
Rarity = rarity;
MaxStack = maxStack;
IsEquippable = isEquippable;
}
}
public class WeaponResource : ItemResource
{
public AttributesDef Attributes { get; private set; }
// 构造函数,调用基类构造函数并传递 defName
public WeaponResource(string defName, string name, string description, Sprite icon, ItemRarity rarity, int maxStack, bool isEquippable, AttributesDef attributes)
: base(defName, name, description, icon, rarity, maxStack, isEquippable)
{
Attributes = attributes;
}
}
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}