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Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/UI/PlayerStateUI.cs

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2025-08-26 16:00:58 +08:00
using TMPro;
using UnityEngine;
namespace UI
{
public class PlayerStateUI:MonoBehaviour,Base.ITick
{
[SerializeField] private BarUI focusedEntityHP;
[SerializeField] private BarUI lastEntityHP;
public void Tick()
{
var focusedEntity = Program.Instance.focusedEntity;
if (focusedEntity)
{
focusedEntityHP.Progress = (float)focusedEntity.attributes.health/focusedEntity.entityDef.attributes.health;
}
}
}
}