(client) feat:实现掉落物,UI显示,维度

This commit is contained in:
m0_75251201
2025-08-27 13:56:22 +08:00
parent f04c89046b
commit 0c99e2beee
46 changed files with 6150 additions and 1809 deletions

View File

@ -10,32 +10,10 @@ namespace Map
{
public class DoubleMap : MonoBehaviour
{
private List<List<int>> mapData = new();
public List<List<int>> mapData = new();
public Tilemap textureLevel;
// public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量 - 已删除
private void Start()
{
Managers.DefineManager.Instance.Init();
Managers.PackagesImageManager.Instance.Init();
Managers.TileManager.Instance.Init();
var size = 100;
InitializeData(size, size);
for (var i = 0; i < size; i++)
{
for (var j = 0; j < size; j++)
{
var dx = i - size / 2;
var dy = j - size / 2;
mapData[i][j] = (int)(Math.Sqrt(dx * dx + dy * dy) / 5) & 1;
}
}
RefreshAllTiles();
CameraControl.CameraControl.Instance.SetPosition(new Vector3(size * 0.5f, size * 0.5f, -10));
}
// 初始化地图数据大小
public void InitializeData(int width, int height, int defaultValue = 0)
@ -186,6 +164,16 @@ namespace Map
Debug.LogError($"未找到对应瓦片: {key}");
return null;
}
public Vector2Int GetSize()
{
if (!mapData.Any() || mapData[0].Count == 0)
{
return new Vector2Int(0, 0);
}
return new Vector2Int(mapData.Count, mapData[0].Count);
}
}
}