(client)feat:添加UI管理器,统一管理继承自UIBase的UI并保证显示唯一
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15
Client/Assets/Scripts/UI/UIBase.cs
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15
Client/Assets/Scripts/UI/UIBase.cs
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using UnityEngine;
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namespace UI
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{
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public abstract class UIBase:MonoBehaviour
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{
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public KeyCode actionButton = KeyCode.None;
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// 显示或隐藏窗口
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public virtual void Show() { gameObject.SetActive(true); }
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public virtual void Hide() { gameObject.SetActive(false); }
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// 判断是否可见
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public bool IsVisible => gameObject.activeInHierarchy;
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}
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}
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