(tools, client, server) feat: Remove gRPC support, add TCP back and reorganized project

This commit is contained in:
2025-08-30 17:07:03 +08:00
parent 8fd5e24865
commit 362aa799b9
28 changed files with 378 additions and 490 deletions

View File

@ -1,3 +1,4 @@
using System;
using System.Net.Sockets;
using System.Threading.Tasks;
using UnityEngine;
@ -5,24 +6,62 @@ using Utils;
namespace Network
{
public class UnityUdpClient : Singleton<UnityUdpClient>
public class UnityUdpClient : Singleton<UnityUdpClient>, IDisposable
{
private readonly UdpClient _client;
private UdpClient _client;
private bool _disposed;
public UnityUdpClient()
{
_client = new UdpClient();
_client.Connect("127.0.0.1", 12345);
Application.quitting += () => _client.Close();
try
{
_client = new UdpClient();
_client.Connect("127.0.0.1", 12345);
Application.quitting += Dispose;
}
catch (Exception ex)
{
Debug.LogException(ex);
return;
}
}
public async Task<byte[]> SendAndReceiveData(byte[] data)
{
await _client.SendAsync(data, data.Length);
try
{
await _client.SendAsync(data, data.Length);
var result = await _client.ReceiveAsync();
return result.Buffer;
var result = await _client.ReceiveAsync();
return result.Buffer;
}
catch (Exception ex)
{
Debug.LogException(ex);
return new byte[0];
}
}
public void Dispose()
{
if (_disposed) return;
try
{
_client.Close();
_client.Dispose();
}
catch (Exception ex)
{
Debug.LogException(ex);
return;
}
finally
{
_client = null;
}
_disposed = true;
}
}
}