(client) feat:实现热重载
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@ -1,4 +1,6 @@
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using Base;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace UI
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{
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@ -9,7 +11,7 @@ namespace UI
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Base.UIInputControl.Instance.Hide(this);
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}
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public void ExitButton()
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public static void ExitButton()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false; // 停止编辑器播放模式
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@ -18,9 +20,16 @@ namespace UI
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#endif
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}
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public void SettingsButton()
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public static void SettingsButton()
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{
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UIInputControl.Instance.Show("SettingUI");
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}
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public static void ReturnMainMenu()
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{
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if (SceneManager.GetActiveScene().buildIndex == 0)
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return;
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SceneManager.LoadScene(0);
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}
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}
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}
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