(tools, client, server) feat: Complete ProtoBuf message transmission with both TCP and UDP

This commit is contained in:
2025-08-30 21:25:17 +08:00
parent 362aa799b9
commit 450b15e4df
13 changed files with 149 additions and 35 deletions

View File

@ -584,7 +584,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &1388451206
Transform:
m_ObjectHideFlags: 0

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@ -8,6 +8,8 @@ namespace Network
{
public class UnityTcpClient : Singleton<UnityTcpClient>, IDisposable
{
private const int TcpMaxPayloadSize = 1460;
private TcpClient _client;
private bool _disposed;
@ -34,9 +36,9 @@ namespace Network
await stream.WriteAsync(data, 0, data.Length);
var buffer = new byte[1024];
await stream.ReadAsync(buffer);
return buffer;
var buffer = new byte[TcpMaxPayloadSize];
var len = await stream.ReadAsync(buffer);
return buffer[..len];
}
catch (Exception ex)
{

View File

@ -30,11 +30,13 @@ namespace Protocol {
"Eg8KB21lc3NhZ2UYAiABKAkiMwoNU2lnbnVwUmVxdWVzdBIQCgh1c2VybmFt",
"ZRgBIAEoCRIQCghwYXNzd29yZBgCIAEoCSJKCg5TaWdudXBSZXNwb25zZRIn",
"CgZyZXN1bHQYASABKA4yFy5wcm90b2NvbC5SZXF1ZXN0UmVzdWx0Eg8KB21l",
"c3NhZ2UYAiABKAkqJgoNUmVxdWVzdFJlc3VsdBILCgdTdWNjZXNzEAASCAoE",
"RmFpbBABYgZwcm90bzM="));
"c3NhZ2UYAiABKAkqWQoLTWVzc2FnZVR5cGUSEAoMbG9naW5SZXF1ZXN0EAAS",
"EQoNbG9naW5SZXNwb25zZRABEhEKDXNpZ251cFJlcXVlc3QQAhISCg5zaWdu",
"dXBSZXNwb25zZRADKiYKDVJlcXVlc3RSZXN1bHQSCwoHU3VjY2VzcxAAEggK",
"BEZhaWwQAWIGcHJvdG8z"));
descriptor = pbr::FileDescriptor.FromGeneratedCode(descriptorData,
new pbr::FileDescriptor[] { },
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::Protocol.RequestResult), }, null, new pbr::GeneratedClrTypeInfo[] {
new pbr::GeneratedClrTypeInfo(new[] {typeof(global::Protocol.MessageType), typeof(global::Protocol.RequestResult), }, null, new pbr::GeneratedClrTypeInfo[] {
new pbr::GeneratedClrTypeInfo(typeof(global::Protocol.LoginRequest), global::Protocol.LoginRequest.Parser, new[]{ "Username", "Password" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Protocol.LoginResponse), global::Protocol.LoginResponse.Parser, new[]{ "Result", "Message" }, null, null, null, null),
new pbr::GeneratedClrTypeInfo(typeof(global::Protocol.SignupRequest), global::Protocol.SignupRequest.Parser, new[]{ "Username", "Password" }, null, null, null, null),
@ -45,6 +47,13 @@ namespace Protocol {
}
#region Enums
public enum MessageType {
[pbr::OriginalName("loginRequest")] LoginRequest = 0,
[pbr::OriginalName("loginResponse")] LoginResponse = 1,
[pbr::OriginalName("signupRequest")] SignupRequest = 2,
[pbr::OriginalName("signupResponse")] SignupResponse = 3,
}
public enum RequestResult {
[pbr::OriginalName("Success")] Success = 0,
[pbr::OriginalName("Fail")] Fail = 1,

View File

@ -1,5 +1,7 @@
using Google.Protobuf;
using Network;
using System.Text;
using Protocol;
using System.Collections.Generic;
using UnityEngine;
namespace Test
@ -8,12 +10,30 @@ namespace Test
{
private async void Start()
{
var sendBytes = Encoding.UTF8.GetBytes("This is a test string sent via TCP.");
var request = new LoginRequest
{
Username = "原神启动通过TCP",
Password = "20200928",
};
var receivedBytes = await UnityTcpClient.Instance.SendAndReceiveData(sendBytes);
var receivedString = Encoding.UTF8.GetString(receivedBytes);
var requestBytes = new byte[request.CalculateSize()];
request.WriteTo(requestBytes);
Debug.Log($"Received string: {receivedString}");
var sendBytes = new List<byte>
{
(byte)MessageType.LoginRequest
};
sendBytes.AddRange(requestBytes);
var responseBytes = await UnityTcpClient.Instance.SendAndReceiveData(sendBytes.ToArray());
if (responseBytes.Length == 0) return;
else if (responseBytes[0] == (byte)MessageType.LoginResponse)
{
var response = LoginResponse.Parser.ParseFrom(responseBytes[1..]);
Debug.Log($"Received response: {response}");
}
}
}
}

View File

@ -1,5 +1,7 @@
using Google.Protobuf;
using Network;
using System.Text;
using Protocol;
using System.Collections.Generic;
using UnityEngine;
namespace Test
@ -8,12 +10,30 @@ namespace Test
{
private async void Start()
{
var sendBytes = Encoding.UTF8.GetBytes("This is a test string sent via UDP.");
var request = new LoginRequest
{
Username = "原神启动谁会通过UDP启动啊喂",
Password = "20200928",
};
var receivedBytes = await UnityUdpClient.Instance.SendAndReceiveData(sendBytes);
var receivedString = Encoding.UTF8.GetString(receivedBytes);
var requestBytes = new byte[request.CalculateSize()];
request.WriteTo(requestBytes);
Debug.Log($"Received string: {receivedString}");
var sendBytes = new List<byte>
{
(byte)MessageType.LoginRequest
};
sendBytes.AddRange(requestBytes);
var responseBytes = await UnityUdpClient.Instance.SendAndReceiveData(sendBytes.ToArray());
if (responseBytes.Length == 0) return;
else if (responseBytes[0] == (byte)MessageType.LoginResponse)
{
var response = LoginResponse.Parser.ParseFrom(responseBytes[1..]);
Debug.Log($"Received response: {response}");
}
}
}
}