(client)feat:实现按武器释放技能
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@ -1,9 +1,26 @@
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using Data;
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using Item;
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using Managers;
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namespace Entity
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{
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public class Monster:Entity
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{
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private WeaponResource weapon;
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public override void Init(EntityDef entityDef)
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{
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base.Init(entityDef);
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var monsterDef = entityDef as MonsterDef;
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if (monsterDef != null)
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{
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weapon = (WeaponResource)ItemResourceManager.Instance.GetItem(monsterDef.weapon.defName);
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}
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}
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public override WeaponResource GetCurrentWeapon()
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{
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return weapon;
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}
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}
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}
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