(client)feat:实现按武器释放技能
This commit is contained in:
@ -39,7 +39,7 @@ namespace Managers
|
||||
|
||||
/// <summary> 角色实体的预制体。 </summary>
|
||||
public EntityPrefab characterPrefab;
|
||||
|
||||
public EntityPrefab monsterPrefab;
|
||||
/// <summary> 建筑实体的预制体。 </summary>
|
||||
public EntityPrefab buildingPrefab;
|
||||
|
||||
@ -369,7 +369,30 @@ namespace Managers
|
||||
);
|
||||
if (result == null) GenerateDefaultEntity(dimensionId, pos);
|
||||
}
|
||||
public void GenerateMonsterEntity(string dimensionId, MonsterDef monsterDef, Vector3 pos)
|
||||
{
|
||||
if (!monsterPrefab)
|
||||
{
|
||||
Debug.LogError("实体管理器:monsterPrefab 为空!请分配一个有效的预制体。");
|
||||
GenerateDefaultEntity(dimensionId, pos);
|
||||
return;
|
||||
}
|
||||
|
||||
if (monsterDef == null)
|
||||
{
|
||||
Debug.LogError("实体管理器:monsterDef 为空!无法生成实体。");
|
||||
GenerateDefaultEntity(dimensionId, pos);
|
||||
return;
|
||||
}
|
||||
|
||||
var result = GenerateEntityInternal(
|
||||
dimensionId,
|
||||
monsterPrefab.gameObject,
|
||||
pos,
|
||||
monsterDef
|
||||
);
|
||||
if (result == null) GenerateDefaultEntity(dimensionId, pos);
|
||||
}
|
||||
/// <summary>
|
||||
/// 在指定维度和网格位置生成一个建筑实体。
|
||||
/// </summary>
|
||||
|
@ -8,6 +8,7 @@ namespace Managers
|
||||
{
|
||||
public class ItemResourceManager : Utils.Singleton<ItemResourceManager>,ILaunchManager
|
||||
{
|
||||
private ItemResource defaultItem;
|
||||
private readonly Dictionary<string, Item.ItemResource> _items = new();
|
||||
private readonly Dictionary<string, List<Item.ItemResource>> _itemsByName = new(); // 保持按显示名称查找的字典
|
||||
|
||||
@ -15,6 +16,7 @@ namespace Managers
|
||||
|
||||
public void Init()
|
||||
{
|
||||
defaultItem=ItemResource.GetDefault();
|
||||
var baseItemDefs = Managers.DefineManager.Instance.QueryDefinesByType<ItemDef>();
|
||||
var weaponDefs = Managers.DefineManager.Instance.QueryDefinesByType<WeaponDef>();
|
||||
|
||||
|
Reference in New Issue
Block a user