(client) feat:实现摄像机跟踪与移动,实现任意位置生成实体,实现更安全的资源加载方式(指定unity内部加载资源) (#42)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-07 16:44:43 +08:00
committed by TheRedApricot
parent 82dc89c890
commit 670f778eee
143 changed files with 9706 additions and 8122 deletions

View File

@ -2,12 +2,24 @@ using UnityEngine;
namespace UI
{
public abstract class UIBase:MonoBehaviour
public abstract class UIBase : MonoBehaviour
{
public bool exclusive = true;
public bool needPause = true;
public bool isInputOccupied = false;
public KeyCode actionButton = KeyCode.None;
// 显示或隐藏窗口
public virtual void Show() { gameObject.SetActive(true); }
public virtual void Hide() { gameObject.SetActive(false); }
public virtual void Show()
{
gameObject.SetActive(true);
}
public virtual void Hide()
{
gameObject.SetActive(false);
}
// 判断是否可见
public bool IsVisible => gameObject.activeInHierarchy;