(client) feat:实现摄像机跟踪,柏林噪声改为单例,角色渲染树支持指定像素密度
chore:将UI的Tick进行了显示时显式添加并作为预制体
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@ -73,7 +73,7 @@ namespace AI
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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throw new NotImplementedException();
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return new TrackPlayerJob();
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}
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}
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public class RandomWander : AIBase
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@ -83,5 +83,11 @@ namespace AI
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return new WanderJob();
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}
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}
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public class Idel : AIBase
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{
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public override JobBase GetJob(Entity.Entity target)
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{
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return new IdleJob();
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}
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}
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}
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