(client) feat:实现摄像机跟踪,柏林噪声改为单例,角色渲染树支持指定像素密度
chore:将UI的Tick进行了显示时显式添加并作为预制体
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@ -32,6 +32,7 @@ namespace Data
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public DrawNodeDef drawingOrder_left;
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public DrawNodeDef drawingOrder_right;
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public string texturePath;
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public int pixelsPerUnit = 16;
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public DrawNodeDef GetDrawingOrder(Orientation orientation)
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{
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@ -73,7 +74,7 @@ namespace Data
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public DrawNodeType drawNodeType = DrawNodeType.Image;
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public string nodeName;
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public Vector2 position = new(0, 0);
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public float FPS = 1;
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public float FPS = 0.5f;
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public override bool Init(XElement xmlDef)
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{
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