(client) feat:实现摄像机跟踪,柏林噪声改为单例,角色渲染树支持指定像素密度

chore:将UI的Tick进行了显示时显式添加并作为预制体
This commit is contained in:
m0_75251201
2025-08-05 14:54:30 +08:00
parent 3c9be3a30c
commit 6a222d82b2
29 changed files with 2217 additions and 3262 deletions

View File

@ -32,6 +32,7 @@ namespace Data
public DrawNodeDef drawingOrder_left;
public DrawNodeDef drawingOrder_right;
public string texturePath;
public int pixelsPerUnit = 16;
public DrawNodeDef GetDrawingOrder(Orientation orientation)
{
@ -73,7 +74,7 @@ namespace Data
public DrawNodeType drawNodeType = DrawNodeType.Image;
public string nodeName;
public Vector2 position = new(0, 0);
public float FPS = 1;
public float FPS = 0.5f;
public override bool Init(XElement xmlDef)
{