(client) feat:实现摄像机跟踪,柏林噪声改为单例,角色渲染树支持指定像素密度
chore:将UI的Tick进行了显示时显式添加并作为预制体
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30
Client/Assets/Scripts/Map/MapGenerator.cs
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30
Client/Assets/Scripts/Map/MapGenerator.cs
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using System;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Map
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{
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public class MapGenerator:MonoBehaviour
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{
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public DoubleMap baseLevel;
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public Tilemap buildLevel;
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public Tilemap plantLevel;
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public void Start()
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{
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var perline= Utils.PerlinNoise.Instance;
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int size = 100;
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for (int i = -size; i <= size; i++)
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{
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for (int j = -size; j <= size; j++)
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{
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var val = perline.Noise(i, j);
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if (val < 0)
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{
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}
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}
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}
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}
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}
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}
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