(client) feat:实体的手动控制
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@ -6,12 +6,18 @@ namespace Entity
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{
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public GameObject body;
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public SpriteRenderer outlineRenderer;
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public CapsuleCollider2D outlineCollider;
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public void Show()
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public void Init()
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{
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var size = GetSize();
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outlineRenderer.gameObject.SetActive(true);
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outlineRenderer.size = size;
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outlineCollider.direction = size.x > size.y ? CapsuleDirection2D.Horizontal : CapsuleDirection2D.Vertical;
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outlineCollider.size = size;
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}
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public void Show()
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{
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outlineRenderer.gameObject.SetActive(true);
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}
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public void Hide()
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