(client) feat:UI更新 chore:LogUI性能更好,并且修复反复打开Log消失的bug,删除部分非预期的警告

This commit is contained in:
m0_75251201
2025-08-30 00:26:27 +08:00
parent 34abe845b1
commit 7252698764
58 changed files with 4849 additions and 508 deletions

View File

@ -14,14 +14,21 @@ namespace Logging
public string Message;
public string StackTrace;
public override string ToString() =>
$"[{Timestamp:HH:mm:ss}] [{Type}] {Message}" +
(Type == LogType.Exception ? $"\n{StackTrace}" : "");
public override string ToString()
{
// 逻辑修改扩展条件使LogType.Error和LogType.Assert也能显示堆栈信息
if (Type == LogType.Exception || Type == LogType.Error || Type == LogType.Assert)
{
return $"[{Timestamp:HH:mm:ss}] [{Type}] {Message}\n{StackTrace}";
}
return $"[{Timestamp:HH:mm:ss}] [{Type}] {Message}";
}
}
private static readonly Queue<LogEntry> _logs = new Queue<LogEntry>();
private static readonly object _lock = new object(); // 线程锁
private static int _maxLogs = 1000; // 默认容量
private static bool _isInitialized = false; // 逻辑修改:添加一个私有标志来跟踪是否已初始化
// 最大日志容量属性
public static int MaxLogs
@ -35,10 +42,40 @@ namespace Logging
}
}
// 逻辑修改:添加 [RuntimeInitializeOnLoadMethod] 特性,确保 Init() 方法在 Unity 启动时自动执行
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
public static void Init()
{
Application.logMessageReceivedThreaded += HandleLog;
// 确保线程安全地检查和设置初始化状态
lock (_lock)
{
if (_isInitialized)
{
Debug.LogWarning("[LogCapturer] Init() called multiple times. LogCapturer is already initialized.");
return;
}
Application.logMessageReceivedThreaded += HandleLog;
_isInitialized = true;
}
}
// 逻辑修改:添加一个 Shutdown 方法来解除事件注册和清理
public static void Shutdown()
{
// 确保线程安全地检查和解除注册
lock (_lock)
{
if (!_isInitialized)
{
Debug.LogWarning("[LogCapturer] Shutdown() called but LogCapturer was not initialized.");
return;
}
Application.logMessageReceivedThreaded -= HandleLog;
_isInitialized = false;
_logs.Clear(); // 逻辑修改:在关闭时清空所有捕获的日志,确保下次启用时是全新状态。
}
}
// 日志处理回调
@ -88,4 +125,4 @@ namespace Logging
}
}
}
}
}

View File

@ -9,7 +9,7 @@ namespace Logging
public void Init()
{
Logging.UnityLogger.Init();
LogCapturer.Init();
// LogCapturer.Init();
}
public void Clear()
{