(client) feat:添加游玩时UI相关贴图,添加3d模型场景按钮,添加多级调色进度条,添加SVG图片包,添加事件定义以及管理器,添加音频管理器,定义部分怪物,添加通信协议定义;fix:修复维度切换错误,修复LogUI显示不正确 (#55)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: #55
This commit is contained in:
47
Client/Assets/Scripts/Entity/HediffComp.cs
Normal file
47
Client/Assets/Scripts/Entity/HediffComp.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using Data;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
// 运行时健康状态组件的抽象基类
|
||||
public abstract class HediffComp
|
||||
{
|
||||
protected Hediff parentHediff; // 对父 Hediff 的引用
|
||||
protected HediffCompDef def; // 对组件定义的引用
|
||||
|
||||
public HediffComp(Hediff parentHediff, HediffCompDef def)
|
||||
{
|
||||
this.parentHediff = parentHediff;
|
||||
this.def = def;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 组件初始化时调用,在构造函数之后。
|
||||
/// </summary>
|
||||
public virtual void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 每帧更新时调用。
|
||||
/// </summary>
|
||||
/// <param name="deltaTime">自上次更新以来的时间(秒)。</param>
|
||||
public virtual void Tick(float deltaTime)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当其父 Hediff 被添加到实体时调用。
|
||||
/// </summary>
|
||||
public virtual void OnAdded()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当其父 Hediff 从实体移除时调用。
|
||||
/// </summary>
|
||||
public virtual void OnRemoved()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user