(client) feat:添加游玩时UI相关贴图,添加3d模型场景按钮,添加多级调色进度条,添加SVG图片包,添加事件定义以及管理器,添加音频管理器,定义部分怪物,添加通信协议定义;fix:修复维度切换错误,修复LogUI显示不正确 (#55)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: #55
This commit is contained in:
16
Client/Data/Core/Define/Event/GenerateEventDef.xml
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16
Client/Data/Core/Define/Event/GenerateEventDef.xml
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define>
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<EventDef>
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<defName>MonsterAttack</defName>
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<label>怪物袭击</label>
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<description>生成一个怪物袭击事件</description>
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<workClass>Event_EntityGenerater</workClass>
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<value>
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{
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"EntityDefName":"chicken",
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"EntityDefTypeName":"MonsterDef",
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"LocationType":"OffMap"
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}
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</value>
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</EventDef>
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</Define>
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3
Client/Data/Core/Define/Event/Story.xml
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3
Client/Data/Core/Define/Event/Story.xml
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@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Define>
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</Define>
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@ -94,4 +94,288 @@
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<description>爪子</description>
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<attributes>Claw</attributes>
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</WeaponDef>
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<!-- Bullet Definitions for Remote Monsters (assuming generic bullet texture) -->
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<BulletDef>
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<defName>MonsterA1Bullet</defName>
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<attributes>
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<health>1</health>
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<moveSpeed>15</moveSpeed>
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</attributes>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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<defName>MonsterA2Bullet</defName>
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<attributes>
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<health>1</health>
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<moveSpeed>18</moveSpeed>
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</attributes>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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<defName>MonsterD1Bullet</defName>
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<attributes>
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<health>1</health>
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<moveSpeed>16</moveSpeed>
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</attributes>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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<defName>MonsterD2Bullet</defName>
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<attributes>
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<health>1</health>
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<moveSpeed>19</moveSpeed>
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</attributes>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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</drawingOrder>
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</BulletDef>
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<BulletDef>
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<defName>BiologicalSnakeMonsterBullet</defName>
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<attributes>
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<health>1</health>
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<moveSpeed>20</moveSpeed>
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</attributes>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>GenericBulletTexture</li>
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</textures>
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</idle_down>
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</drawingOrder>
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</BulletDef>
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<!-- Weapon Definitions for all monsters -->
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<!-- Mechanical Monsters -->
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<WeaponDef>
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<defName>Weapon_MonsterA1</defName>
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<label>A怪物1的远程武器</label>
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<type>Ranged</type>
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<attributes>
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<attack>612</attack>
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<attackSpeed>0.333</attackSpeed> <!-- 1 / 3s -->
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<attackRange>10</attackRange> <!-- Assumed range -->
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</attributes>
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<bullet>MonsterA1Bullet</bullet>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterA2</defName>
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<label>A怪物2的远程武器</label>
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<type>Ranged</type>
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<attributes>
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<attack>408</attack>
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<attackSpeed>0.555</attackSpeed> <!-- 1 / 1.8s -->
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<attackRange>12</attackRange>
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</attributes>
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<bullet>MonsterA2Bullet</bullet>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterB1</defName>
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<label>B怪物1的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>1148</attack>
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<attackSpeed>0.2</attackSpeed> <!-- 1 / 5s -->
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<attackRange>1.5</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterB2</defName>
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<label>B怪物2的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>1045</attack>
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<attackSpeed>0.222</attackSpeed> <!-- 1 / 4.5s -->
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<attackRange>1.5</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterC1</defName>
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<label>C怪物1的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>728</attack>
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<attackSpeed>0.5</attackSpeed> <!-- 1 / 2s -->
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<attackRange>2</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterC2</defName>
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<label>C怪物2的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>1078</attack>
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<attackSpeed>0.333</attackSpeed> <!-- 1 / 3s -->
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<attackRange>2</attackRange>
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</attributes>
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</WeaponDef>
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<!-- Hybrid Monsters -->
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<WeaponDef>
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<defName>Weapon_MonsterD1</defName>
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<label>D怪物1的远程武器</label>
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<type>Ranged</type>
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<attributes>
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<attack>646</attack>
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<attackSpeed>0.333</attackSpeed> <!-- 1 / 3s -->
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<attackRange>11</attackRange>
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</attributes>
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<bullet>MonsterD1Bullet</bullet>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterD2</defName>
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<label>D怪物2的远程武器</label>
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<type>Ranged</type>
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<attributes>
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<attack>412</attack>
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<attackSpeed>0.555</attackSpeed> <!-- 1 / 1.8s -->
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<attackRange>13</attackRange>
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</attributes>
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<bullet>MonsterD2Bullet</bullet>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterE1</defName>
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<label>E怪物1的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>1622</attack>
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<attackSpeed>0.125</attackSpeed> <!-- 1 / 8s -->
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<attackRange>1.5</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterE2</defName>
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<label>E怪物2的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>1875</attack>
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<attackSpeed>0.125</attackSpeed> <!-- 1 / 8s -->
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<attackRange>1.5</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterF1</defName>
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<label>F怪物1的巨型近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>2048</attack>
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<attackSpeed>0.238</attackSpeed> <!-- 1 / 4.2s -->
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<attackRange>2.5</attackRange> <!-- BOSS可能范围更大 -->
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MonsterF2</defName>
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<label>F怪物2的巨型近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>2254</attack>
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<attackSpeed>0.222</attackSpeed> <!-- 1 / 4.5s -->
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<attackRange>2.5</attackRange>
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</attributes>
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</WeaponDef>
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<!-- Biological Monsters -->
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<WeaponDef>
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<defName>Weapon_MaskMonster</defName>
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<label>面具怪物的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>389</attack> <!-- Base for M_MaskMonster1 -->
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<attackSpeed>0.333</attackSpeed> <!-- 1 / 3s -->
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<attackRange>1.2</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_MaskMonsterElite</defName>
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<label>精英面具怪物的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>728</attack> <!-- Base for M_MaskMonster4 -->
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<attackSpeed>0.385</attackSpeed> <!-- 1 / 2.6s -->
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<attackRange>1.2</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_HologramMonster</defName>
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<label>全息怪物的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>666</attack> <!-- Base for M_HologramMonster1 -->
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<attackSpeed>0.166</attackSpeed> <!-- 1 / 6s -->
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<attackRange>1.8</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_HologramMonsterElite</defName>
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<label>精英全息怪物的近战武器</label>
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<type>Melee</type>
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<attributes>
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<attack>1666</attack> <!-- Base for M_HologramMonster3 -->
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<attackSpeed>0.166</attackSpeed> <!-- 1 / 6s -->
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<attackRange>1.8</attackRange>
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</attributes>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_SnakeMonster</defName>
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<label>蛇怪物的远程武器</label>
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<type>Ranged</type>
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<attributes>
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<attack>125</attack> <!-- Base for M_SnakeMonster1 -->
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<attackSpeed>1</attackSpeed> <!-- 1 / 1s -->
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<attackRange>8</attackRange>
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</attributes>
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<bullet>BiologicalSnakeMonsterBullet</bullet>
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</WeaponDef>
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<WeaponDef>
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<defName>Weapon_SnakeMonsterElite</defName>
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<label>精英蛇怪物的远程武器</label>
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<type>Ranged</type>
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<attributes>
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<attack>246</attack> <!-- Base for M_SnakeMonster4 -->
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<attackSpeed>1</attackSpeed> <!-- 1 / 1s -->
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<attackRange>10</attackRange>
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</attributes>
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<bullet>BiologicalSnakeMonsterBullet</bullet>
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</WeaponDef>
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||||
<WeaponDef>
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<defName>Weapon_RatMonster</defName>
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<label>鼠鼠的近战武器</label>
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<type>Melee</type>
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||||
<attributes>
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||||
<attack>11</attack>
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||||
<attackSpeed>1</attackSpeed> <!-- 1 / 1s -->
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<attackRange>0.8</attackRange>
|
||||
</attributes>
|
||||
</WeaponDef>
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||||
<WeaponDef>
|
||||
<defName>Weapon_RatMonsterElite</defName>
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||||
<label>精英鼠鼠的近战武器</label>
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||||
<type>Melee</type>
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||||
<attributes>
|
||||
<attack>22</attack>
|
||||
<attackSpeed>0.5</attackSpeed> <!-- 1 / 2s -->
|
||||
<attackRange>0.8</attackRange>
|
||||
</attributes>
|
||||
</WeaponDef>
|
||||
|
||||
|
||||
</Define>
|
@ -5,7 +5,7 @@
|
||||
<defName>chicken</defName>
|
||||
<label>不大聪明</label>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="EntityHealth(50)">
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</Node>
|
||||
@ -64,5 +64,828 @@
|
||||
</idle_down>
|
||||
</drawingOrder>
|
||||
</MonsterDef>
|
||||
|
||||
<!-- Mechanical Monsters -->
|
||||
<MonsterDef>
|
||||
<defName>MonsterA1</defName>
|
||||
<label>A怪物1 (普通)</label>
|
||||
<description>机械类型怪物,拥有远程攻击能力。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>4600</health>
|
||||
<defense>100</defense>
|
||||
<moveSpeed>2.5</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterA1</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterA2</defName>
|
||||
<label>A怪物2 (普通)</label>
|
||||
<description>更快的机械远程怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>6000</health>
|
||||
<defense>10</defense>
|
||||
<moveSpeed>4</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterA2</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterA2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterB1</defName>
|
||||
<label>B怪物1 (普通)</label>
|
||||
<description>防御较高的机械近战怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>5000</health>
|
||||
<defense>400</defense>
|
||||
<moveSpeed>1</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterB1</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterB2</defName>
|
||||
<label>B怪物2 (普通)</label>
|
||||
<description>高血高防的机械近战怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>8000</health>
|
||||
<defense>500</defense>
|
||||
<moveSpeed>1.5</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterB2</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterB2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterC1</defName>
|
||||
<label>C怪物1 (精英)</label>
|
||||
<description>血量和防御极高的精英机械近战怪物。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>22000</health>
|
||||
<defense>800</defense>
|
||||
<moveSpeed>1</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterC1</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterC2</defName>
|
||||
<label>C怪物2 (精英)</label>
|
||||
<description>血量极高的精英机械近战怪物,攻击力强大。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>22000</health>
|
||||
<defense>450</defense>
|
||||
<moveSpeed>2</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterC2</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>MechanicalMonsterC2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<!-- Hybrid Monsters -->
|
||||
<MonsterDef>
|
||||
<defName>MonsterD1</defName>
|
||||
<label>D怪物1 (普通)</label>
|
||||
<description>混合类型怪物,拥有远程攻击能力。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>6400</health>
|
||||
<defense>50</defense>
|
||||
<moveSpeed>2</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterD1</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterD2</defName>
|
||||
<label>D怪物2 (普通)</label>
|
||||
<description>混合类型怪物,高速远程攻击。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>7200</health>
|
||||
<defense>0</defense>
|
||||
<moveSpeed>3</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterD2</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterD2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterE1</defName>
|
||||
<label>E怪物1 (普通)</label>
|
||||
<description>混合类型近战怪物,高速。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>6550</health>
|
||||
<defense>240</defense>
|
||||
<moveSpeed>3</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterE1</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterE2</defName>
|
||||
<label>E怪物2 (普通)</label>
|
||||
<description>更强大的混合类型近战怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>9120</health>
|
||||
<defense>320</defense>
|
||||
<moveSpeed>3</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterE2</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterE2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterF1</defName>
|
||||
<label>F怪物1 (关卡11BOSS)</label>
|
||||
<description>关卡BOSS,血量和防御极高,近战爆发强。击杀后掉落50能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>42000</health>
|
||||
<defense>770</defense>
|
||||
<moveSpeed>2</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterF1</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>50</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MonsterF2</defName>
|
||||
<label>F怪物2 (关卡11BOSS)</label>
|
||||
<description>终极关卡BOSS,超高血量和攻击力。击杀后掉落50能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>48000</health>
|
||||
<defense>560</defense>
|
||||
<moveSpeed>2</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MonsterF2</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>HybridMonsterF2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>50</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<!-- Biological Monsters -->
|
||||
<MonsterDef>
|
||||
<defName>MaskMonster1</defName>
|
||||
<label>面具1/2/3 (普通)</label>
|
||||
<description>快速生物近战怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>4800</health>
|
||||
<defense>66</defense>
|
||||
<moveSpeed>8</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MaskMonster</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>MaskMonster4</defName>
|
||||
<label>面具4/5/6 (精英)</label>
|
||||
<description>更强大的快速精英生物近战怪物。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>9600</health>
|
||||
<defense>132</defense>
|
||||
<moveSpeed>8</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_MaskMonsterElite</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalMaskMonster4Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>HologramMonster1</defName>
|
||||
<label>全息1/2 (普通)</label>
|
||||
<description>特殊的生物近战怪物,无移动速度。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>6666</health>
|
||||
<defense>-66</defense>
|
||||
<moveSpeed>0</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_HologramMonster</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>HologramMonster3</defName>
|
||||
<label>全息3/4 (精英)</label>
|
||||
<description>更强大的精英生物近战怪物,无移动速度。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>16666</health>
|
||||
<defense>-166</defense>
|
||||
<moveSpeed>0</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_HologramMonsterElite</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalHologramMonster3Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>SnakeMonster1</defName>
|
||||
<label>蛇1/2/3 (普通)</label>
|
||||
<description>生物远程怪物。击杀后掉落5能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>5630</health>
|
||||
<defense>78</defense>
|
||||
<moveSpeed>2</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_SnakeMonster</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>5</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>SnakeMonster4</defName>
|
||||
<label>蛇4/5/6 (精英)</label>
|
||||
<description>更强大的精英生物远程怪物。击杀后掉落10能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>11260</health>
|
||||
<defense>156</defense>
|
||||
<moveSpeed>2</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_SnakeMonsterElite</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalSnakeMonster4Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>10</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>RatMonster1</defName>
|
||||
<label>鼠鼠1 (普通)</label>
|
||||
<description>弱小的生物近战怪物,每11秒移动一次。击杀后掉落1能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>111</health>
|
||||
<defense>1</defense>
|
||||
<moveSpeed>11</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_RatMonster</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster1Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>1</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
<MonsterDef>
|
||||
<defName>RatMonster2</defName>
|
||||
<label>鼠鼠2 (精英)</label>
|
||||
<description>更强大的精英生物近战怪物,每22秒移动一次。击杀后掉落2能量。</description>
|
||||
<behaviorTree>
|
||||
<Node className="ThinkNode_Conditional" value="HasEnemyInSight()">
|
||||
<Node className="JobGiver_AttackJob"/>
|
||||
</Node>
|
||||
<Node className="JobGiver_RandomWander"/>
|
||||
</behaviorTree>
|
||||
<affiliation>monster</affiliation>
|
||||
<attributes>
|
||||
<health>222</health>
|
||||
<defense>2</defense>
|
||||
<moveSpeed>22</moveSpeed>
|
||||
</attributes>
|
||||
<weapon>Weapon_RatMonsterElite</weapon>
|
||||
<drawingOrder>
|
||||
<idle_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</idle_down>
|
||||
<walk_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</walk_down>
|
||||
<meleeAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</meleeAttack_down>
|
||||
<rangedAttack_down name="Body">
|
||||
<textures>
|
||||
<li>BiologicalRatMonster2Texture</li>
|
||||
</textures>
|
||||
</rangedAttack_down>
|
||||
</drawingOrder>
|
||||
<tag_dropEnergyOnDefeat>2</tag_dropEnergyOnDefeat>
|
||||
</MonsterDef>
|
||||
|
||||
</Define>
|
136
Client/Data/Core/Define/Pawn/MonsterTextures.xml
Normal file
136
Client/Data/Core/Define/Pawn/MonsterTextures.xml
Normal file
@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Define>
|
||||
<!-- ImageDefs for Mechanical Monsters -->
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterA1Texture</defName>
|
||||
<path>res:Texture/Monster/机械/A怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterA2Texture</defName>
|
||||
<path>res:Texture/Monster/机械/A怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterB1Texture</defName>
|
||||
<path>res:Texture/Monster/机械/B怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterB2Texture</defName>
|
||||
<path>res:Texture/Monster/机械/B怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterC1Texture</defName>
|
||||
<path>res:Texture/Monster/机械/C怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>MechanicalMonsterC2Texture</defName>
|
||||
<path>res:Texture/Monster/机械/C怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
|
||||
<!-- ImageDefs for Hybrid Monsters -->
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterD1Texture</defName>
|
||||
<path>res:Texture/Monster/混合/D怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterD2Texture</defName>
|
||||
<path>res:Texture/Monster/混合/D怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterE1Texture</defName>
|
||||
<path>res:Texture/Monster/混合/E怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterE2Texture</defName>
|
||||
<path>res:Texture/Monster/混合/E怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterF1Texture</defName>
|
||||
<path>res:Texture/Monster/混合/F怪物1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>HybridMonsterF2Texture</defName>
|
||||
<path>res:Texture/Monster/混合/F怪物2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
|
||||
<!-- ImageDefs for Biological Monsters -->
|
||||
<ImageDef>
|
||||
<defName>BiologicalMaskMonster1Texture</defName>
|
||||
<path>res:Texture/Monster/生物/面具1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalMaskMonster4Texture</defName>
|
||||
<path>res:Texture/Monster/生物/面具4</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef> -->
|
||||
<ImageDef>
|
||||
<defName>BiologicalHologramMonster1Texture</defName>
|
||||
<path>res:Texture/Monster/生物/全息1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalHologramMonster3Texture</defName>
|
||||
<path>res:Texture/Monster/生物/全息3</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef> -->
|
||||
<ImageDef>
|
||||
<defName>BiologicalSnakeMonster1Texture</defName>
|
||||
<path>res:Texture/Monster/生物/蛇1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalSnakeMonster4Texture</defName>
|
||||
<path>res:Texture/Monster/生物/蛇4</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef> -->
|
||||
<!-- <ImageDef>
|
||||
<defName>BiologicalRatMonster1Texture</defName>
|
||||
<path>res:Texture/Monster/生物/鼠鼠1</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
<ImageDef>
|
||||
<defName>BiologicalRatMonster2Texture</defName>
|
||||
<path>res:Texture/Monster/生物/鼠鼠2</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef> -->
|
||||
<!-- Generic Bullet Texture (if not specific per monster) -->
|
||||
<ImageDef>
|
||||
<defName>GenericBulletTexture</defName>
|
||||
<path>res:Texture/Bullet/GenericBullet</path>
|
||||
<wCount>1</wCount>
|
||||
<hCount>1</hCount>
|
||||
</ImageDef>
|
||||
|
||||
</Define>
|
Reference in New Issue
Block a user