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{fileID: 1236970686} - {fileID: 323725409} - {fileID: 741561707} - - {fileID: 1257136739} - {fileID: 111982858} - {fileID: 164739122} - {fileID: 719498457} + - {fileID: 1722482485} diff --git a/Client/Assets/Scripts/AI/AIBase.cs b/Client/Assets/Scripts/AI/AIBase.cs index a29c041..7bd292c 100644 --- a/Client/Assets/Scripts/AI/AIBase.cs +++ b/Client/Assets/Scripts/AI/AIBase.cs @@ -1,5 +1,8 @@ using System; using System.Collections.Generic; +using System.Reflection; +using System.Text.RegularExpressions; +using Data; using UnityEngine; namespace AI @@ -9,6 +12,10 @@ namespace AI public List children = new(); public abstract JobBase GetJob(Entity.Entity target); + + public virtual void Init(BehaviorTreeDef def) + { + } } public class ThinkNode_Selector : AIBase @@ -28,13 +35,7 @@ namespace AI { // 条件函数,返回 true 表示满足条件 private Func condition; - - // 构造函数,传入条件函数 - public ThinkNode_Conditional(Func conditionFunc) - { - condition = conditionFunc; - } - + public override JobBase GetJob(Entity.Entity target) { // 检查条件是否满足 @@ -47,19 +48,32 @@ namespace AI // 条件不满足,直接返回 null return null; } - } - public class ThinkNode_Sequence : AIBase - { - public override JobBase GetJob(Entity.Entity target) + + public override void Init(BehaviorTreeDef def) { - foreach (var aiBase in children) + base.Init(def); // 调用基类的Init方法 + + if (!string.IsNullOrEmpty(def.value)) { - var job = aiBase.GetJob(target); - if (job == null) - return null; // 如果某个子节点返回 null,则整个序列失败 + try + { + // 使用 ConditionDelegateFactory 来解析 def.value 并创建条件委托 + this.condition = ConditionDelegateFactory.CreateConditionDelegate( + def.value, + typeof(Entity.Entity), + typeof(ConditionFunctions) // 指定查找条件函数的类 + ); + } + catch (Exception ex) + { + this.condition = (e) => false; + } + } + else + { + this.condition = (e) => false; // 如果没有指定条件,则条件始终不满足 } - return null; // 所有子节点完成时返回 null } } - + } \ No newline at end of file diff --git a/Client/Assets/Scripts/AI/ConditionDelegateFactory.cs b/Client/Assets/Scripts/AI/ConditionDelegateFactory.cs new file mode 100644 index 0000000..c9c5d5d --- /dev/null +++ b/Client/Assets/Scripts/AI/ConditionDelegateFactory.cs @@ -0,0 +1,309 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using System.Text; +using System.Text.RegularExpressions; + +namespace AI +{ + public static class ConditionDelegateFactory + { + // 正则表达式用于解析函数名和参数 + private static readonly Regex _methodCallRegex = new Regex( + @"^(?[a-zA-Z_][a-zA-Z0-9_]*)(?:\((?.*)\))?$", + RegexOptions.Compiled + ); + + /// + /// 解析条件字符串并创建 Func 委托。 + /// + /// 条件字符串,如 "EntityHealth(20)" 或 "IsTargetAlive"。 + /// 实体类型,通常是 typeof(Entity.Entity)。 + /// 包含条件静态方法的类类型,如 typeof(ConditionFunctions)。 + /// 一个 Func 委托。 + /// 当条件字符串格式不正确时抛出。 + /// 当找不到匹配的条件方法时抛出。 + public static Func CreateConditionDelegate( + string conditionString, + Type entityType, + Type conditionClassType) + { + if (string.IsNullOrWhiteSpace(conditionString)) + throw new ArgumentException("条件字符串不能为空。", nameof(conditionString)); + if (entityType == null) + throw new ArgumentNullException(nameof(entityType)); + if (conditionClassType == null) + throw new ArgumentNullException(nameof(conditionClassType)); + + var match = _methodCallRegex.Match(conditionString); + if (!match.Success) + { + throw new ArgumentException( + $"条件字符串 '{conditionString}' 格式不正确。期望格式: MethodName 或 MethodName(arg1, arg2)。"); + } + + var methodName = match.Groups["methodName"].Value; + var argsString = match.Groups["args"].Success ? match.Groups["args"].Value : null; + + // 逻辑修改:支持多参数解析 + var parsedArgValues = new List(); // 存储解析后的参数值 + var parsedArgTypes = new List(); // 存储解析后的参数类型 + + // 第一个参数始终是实体类型 + parsedArgTypes.Add(entityType); + + if (!string.IsNullOrEmpty(argsString)) + { + // 使用辅助方法拆分参数字符串 + var argStrings = SplitArguments(argsString); // <-- 新增辅助方法调用 + foreach (var argStr in argStrings) + { + var arg = ParseLiteral(argStr.Trim()); + parsedArgValues.Add(arg.value); + parsedArgTypes.Add(arg.type); + } + } + + // 逻辑修改:更健壮的方法查找和参数类型匹配 + MethodInfo bestMatchMethod = null; + object[] finalInvokeArgs = null; // 存储最终用于 Invoke 的参数值(已转换类型) + + // 获取所有静态、公共或非公共的同名方法,并过滤返回类型为 bool 的 + var methods = conditionClassType + .GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic) + .Where(m => m.Name == methodName && m.ReturnType == typeof(bool)) + .ToList(); + + foreach (var method in methods) + { + var parameters = method.GetParameters(); + + // 检查参数数量是否匹配 + if (parameters.Length != parsedArgTypes.Count) + continue; + + var paramsMatch = true; + var currentInvokeArgs = new object[parameters.Length]; // 临时存储当前方法的参数值 + + // 检查第一个参数(实体类型) + if (!parameters[0].ParameterType.IsAssignableFrom(entityType)) + { + paramsMatch = false; + continue; + } + // 注意:currentInvokeArgs[0] 在这里不赋值,它将在委托执行时由传入的 entity 填充。 + + // 检查后续参数(解析出的额外参数) + for (var i = 1; i < parameters.Length; i++) + { + var methodParamType = parameters[i].ParameterType; + var parsedValueType = parsedArgTypes[i]; + var parsedValue = parsedArgValues[i - 1]; // parsedArgValues 从索引0开始对应第一个额外参数 + + // 尝试直接赋值 + if (methodParamType.IsInstanceOfType(parsedValue)) + { + currentInvokeArgs[i] = parsedValue; + } + // 尝试类型转换(例如 int 到 long,float 到 double) + else if (CanConvert(parsedValue, methodParamType)) // <-- 新增辅助方法调用 + { + try + { + currentInvokeArgs[i] = Convert.ChangeType(parsedValue, methodParamType); + } + catch (Exception) // 捕获所有转换异常 + { + paramsMatch = false; + break; + } + } + else + { + paramsMatch = false; + break; + } + } + + if (paramsMatch) + { + bestMatchMethod = method; + finalInvokeArgs = currentInvokeArgs; // 存储已转换的参数值 + break; // 找到第一个匹配项即停止,如果需要更复杂的匹配规则(如最具体匹配),则需要进一步处理 + } + } + + if (bestMatchMethod == null) + { + // 如果没有找到匹配的方法,抛出异常 + var expectedSignature = $"{methodName}({string.Join(", ", parsedArgTypes.Select(t => t.Name))})"; + throw new MissingMethodException( + $"在类 '{conditionClassType.FullName}' 中未找到名为 '{methodName}' 的静态方法," + + $"其签名与期望的 '{expectedSignature}' 且返回类型为 'bool' 不兼容。" + ); + } + + // 如果没有额外参数,直接创建委托以获得最佳性能 + if (parsedArgValues.Count == 0) + { + return (Func)Delegate.CreateDelegate(typeof(Func), + bestMatchMethod); + } + else + { + // 创建一个闭包来绑定解析后的参数 + // 闭包捕获 finalInvokeArgs,并在运行时填充第一个参数 (entity) + return (entity) => + { + // 复制一份 finalInvokeArgs,因为 Invoke 会修改数组内容(如果参数是 ref/out) + // 并且需要将 entity 放入第一个位置 + var invokeArgs = new object[finalInvokeArgs.Length]; + invokeArgs[0] = entity; + for (var i = 1; i < finalInvokeArgs.Length; i++) + { + invokeArgs[i] = finalInvokeArgs[i]; + } + + return (bool)bestMatchMethod.Invoke(null, invokeArgs); + }; + } + } + + /// + /// 辅助方法:拆分参数字符串。 + /// 这是一个更健壮的实现,能够正确处理包含逗号的带引号字符串和嵌套括号。 + /// + /// 待拆分的参数字符串。 + /// 拆分后的参数列表。 + private static IEnumerable SplitArguments(string argsString) + { + if (string.IsNullOrEmpty(argsString)) + { + return Enumerable.Empty(); + } + + var arguments = new List(); + var currentArgument = new StringBuilder(); + var inQuote = false; // 跟踪是否在双引号内部 + var parenLevel = 0; // 跟踪括号的嵌套层级 + + for (var i = 0; i < argsString.Length; i++) + { + var c = argsString[i]; + + if (c == '"') + { + inQuote = !inQuote; // 切换引号状态 + currentArgument.Append(c); // 将引号字符保留在参数中 + } + else if (c == '(') + { + parenLevel++; // 增加括号层级 + currentArgument.Append(c); + } + else if (c == ')') + { + parenLevel--; // 减少括号层级 + currentArgument.Append(c); + } + else if (c == ',' && !inQuote && parenLevel == 0) + { + // 发现一个顶级的逗号分隔符:不在引号内,也不在任何括号内 + var arg = currentArgument.ToString().Trim(); + if (!string.IsNullOrEmpty(arg)) + { + arguments.Add(arg); + } + currentArgument.Clear(); // 重置,开始收集下一个参数 + } + else + { + // 其他字符,直接添加到当前参数 + currentArgument.Append(c); + } + } + + // 循环结束后,添加最后一个参数(如果有的话) + var lastArg = currentArgument.ToString().Trim(); + if (!string.IsNullOrEmpty(lastArg)) + { + arguments.Add(lastArg); + } + + return arguments; + } + + /// + /// 辅助方法:检查一个值是否可以转换为目标类型。 + /// + private static bool CanConvert(object value, Type targetType) + { + // 逻辑修改:新增辅助方法,用于检查类型转换可行性 + if (value == null) return !targetType.IsValueType || (Nullable.GetUnderlyingType(targetType) != null); + if (targetType.IsInstanceOfType(value)) return true; + + try + { + // 尝试转换,如果成功则表示可转换 + Convert.ChangeType(value, targetType); + return true; + } + catch (Exception) // 捕获所有可能的转换异常 + { + return false; + } + } + + /// + /// 解析字符串字面量为对应的对象和类型。 + /// 支持 int, long, float, double, bool, string。 + /// + /// 要解析的字面量字符串。 + /// 包含解析后的值和类型的元组。 + private static (object value, Type type) ParseLiteral(string literalString) + { + // 逻辑修改:增强 ParseLiteral,增加对 long 和 double 的支持 + // 顺序很重要:先尝试更窄的类型,再尝试更宽的类型,以避免不必要的类型提升。 + + // 尝试解析为 int + if (int.TryParse(literalString, out var intValue)) + { + return (intValue, typeof(int)); + } + + // 尝试解析为 long + if (long.TryParse(literalString, out var longValue)) + { + return (longValue, typeof(long)); + } + + // 尝试解析为 float + if (float.TryParse(literalString, out var floatValue)) + { + return (floatValue, typeof(float)); + } + + // 尝试解析为 double + if (double.TryParse(literalString, out var doubleValue)) + { + return (doubleValue, typeof(double)); + } + + // 尝试解析为 bool + if (bool.TryParse(literalString, out var boolValue)) + { + return (boolValue, typeof(bool)); + } + + // 尝试解析为 string (如果被双引号包围) + if (literalString.StartsWith("\"") && literalString.EndsWith("\"") && literalString.Length > 1) + { + return (literalString.Substring(1, literalString.Length - 2), typeof(string)); + } + + // 默认作为字符串处理 + return (literalString, typeof(string)); + } + } +} \ No newline at end of file diff --git a/Client/Assets/Scripts/AI/ConditionDelegateFactory.cs.meta b/Client/Assets/Scripts/AI/ConditionDelegateFactory.cs.meta new file mode 100644 index 0000000..ed67e1c --- /dev/null +++ b/Client/Assets/Scripts/AI/ConditionDelegateFactory.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 57f4a853e270411f89c13a3b385ab47d +timeCreated: 1756024020 \ No newline at end of file diff --git a/Client/Assets/Scripts/AI/ConditionFunctions.cs b/Client/Assets/Scripts/AI/ConditionFunctions.cs new file mode 100644 index 0000000..ef23aab --- /dev/null +++ b/Client/Assets/Scripts/AI/ConditionFunctions.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +namespace AI +{ + public static class ConditionFunctions + { + public static bool EntityHealth(Entity.Entity entity, int minHealth) + { + return entity.attributes.health >= minHealth; + } + + + public static bool IsPlayer(Entity.Entity entity) + { + return entity.PlayerControlled; + } + } +} \ No newline at end of file diff --git a/Client/Assets/Scripts/AI/ConditionFunctions.cs.meta b/Client/Assets/Scripts/AI/ConditionFunctions.cs.meta new file mode 100644 index 0000000..751fc17 --- /dev/null +++ b/Client/Assets/Scripts/AI/ConditionFunctions.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c81bab8c57104b6ba1fddfee22bc6c7c +timeCreated: 1756023349 \ No newline at end of file diff --git a/Client/Assets/Scripts/Base/Setting.cs b/Client/Assets/Scripts/Base/Setting.cs index 833f5c2..32f60fc 100644 --- a/Client/Assets/Scripts/Base/Setting.cs +++ b/Client/Assets/Scripts/Base/Setting.cs @@ -11,8 +11,8 @@ namespace Base [System.Serializable] public class GameSettings { - public float progressStepDuration = 1f; - public float exitAnimationDuration = 2f; + public float progressStepDuration = 0.5f; + public float exitAnimationDuration = 1f; public bool developerMode = false; public bool friendlyFire = false; public float globalVolume = 1.0f; diff --git a/Client/Assets/Scripts/Data/DefinePack.cs b/Client/Assets/Scripts/Data/DefinePack.cs index a077d3c..232b414 100644 --- a/Client/Assets/Scripts/Data/DefinePack.cs +++ b/Client/Assets/Scripts/Data/DefinePack.cs @@ -11,17 +11,31 @@ using Object = System.Object; namespace Data { + /// + /// 表示模组包的基本信息 + /// public class PackAbout { - public string name; - public string description; - public string author; - public string version; - public string packID; + public string Name { get; private set; } + public string Description { get; private set; } + public string Author { get; private set; } + public string Version { get; private set; } + public string PackID { get; private set; } - public string[] necessary; - public string[] after; - public string[] before; + public string[] Necessary { get; private set; } + public string[] After { get; private set; } + public string[] Before { get; private set; } + + private const string RootElementName = "About"; + private const string ElementName_Name = "name"; + private const string ElementName_Description = "description"; + private const string ElementName_Author = "author"; + private const string ElementName_Version = "version"; + private const string ElementName_PackID = "packID"; + private const string ElementName_Sort = "sort"; + private const string ElementName_Before = "before"; + private const string ElementName_After = "after"; + private const string ElementName_Necessary = "necessary"; /// /// 使用静态方法从 XML 文档创建 PackAbout 实例。 @@ -30,28 +44,28 @@ namespace Data /// 初始化的 PackAbout 实例。 public static PackAbout FromXDocument(XDocument doc) { - var aboutElement = doc.Element("About"); - if (aboutElement == null) throw new ArgumentException("XML 文档无效,根节点为空或不是 'About'。"); + var aboutElement = doc.Element(RootElementName); + if (aboutElement == null) throw new ArgumentException($"XML 文档无效,根节点为空或不是 '{RootElementName}'。"); PackAbout result = new(); - result.name = aboutElement.Element("name")?.Value ?? "Unknown"; - result.description = aboutElement.Element("description")?.Value ?? "Unknown"; - result.author = aboutElement.Element("author")?.Value ?? "Unknown"; - result.version = aboutElement.Element("version")?.Value ?? "Unknown"; - result.packID = aboutElement.Element("packID")?.Value ?? "Unknown"; + result.Name = aboutElement.Element(ElementName_Name)?.Value ?? "Unknown"; + result.Description = aboutElement.Element(ElementName_Description)?.Value ?? "Unknown"; + result.Author = aboutElement.Element(ElementName_Author)?.Value ?? "Unknown"; + result.Version = aboutElement.Element(ElementName_Version)?.Value ?? "Unknown"; + result.PackID = aboutElement.Element(ElementName_PackID)?.Value ?? "Unknown"; - var sortElement = aboutElement.Element("sort"); + var sortElement = aboutElement.Element(ElementName_Sort); if (sortElement != null) { - result.before = GetElementValues(sortElement.Element("before")); - result.after = GetElementValues(sortElement.Element("after")); - result.necessary = GetElementValues(sortElement.Element("necessary")); + result.Before = GetElementValues(sortElement.Element(ElementName_Before)); + result.After = GetElementValues(sortElement.Element(ElementName_After)); + result.Necessary = GetElementValues(sortElement.Element(ElementName_Necessary)); } else { - result.before = Array.Empty(); - result.after = Array.Empty(); - result.necessary = Array.Empty(); + result.Before = Array.Empty(); + result.After = Array.Empty(); + result.Necessary = Array.Empty(); } return result; @@ -81,30 +95,56 @@ namespace Data var sb = new StringBuilder(); // 基础字段(单行) - sb.AppendLine($"{"Name:",labelWidth}{name,valueWidth}"); - sb.AppendLine($"{"Description:",labelWidth}{description,valueWidth}"); - sb.AppendLine($"{"Author:",labelWidth}{author,valueWidth}"); - sb.AppendLine($"{"Version:",labelWidth}{version,valueWidth}"); - sb.AppendLine($"{"PackID:",labelWidth}{packID,valueWidth}"); + sb.AppendLine($"{"Name:",labelWidth}{Name,valueWidth}"); + sb.AppendLine($"{"Description:",labelWidth}{Description,valueWidth}"); + sb.AppendLine($"{"Author:",labelWidth}{Author,valueWidth}"); + sb.AppendLine($"{"Version:",labelWidth}{Version,valueWidth}"); + sb.AppendLine($"{"PackID:",labelWidth}{PackID,valueWidth}"); // 数组字段(多行,每项缩进) sb.AppendLine( - $"{"Necessary:",labelWidth}{string.Join(", ", necessary ?? Array.Empty()),valueWidth}"); - sb.AppendLine($"{"After:",labelWidth}{string.Join(", ", after ?? Array.Empty()),valueWidth}"); - sb.AppendLine($"{"Before:",labelWidth}{string.Join(", ", before ?? Array.Empty()),valueWidth}"); + $"{"Necessary:",labelWidth}{string.Join(", ", Necessary ?? Array.Empty()),valueWidth}"); + sb.AppendLine($"{"After:",labelWidth}{string.Join(", ", After ?? Array.Empty()),valueWidth}"); + sb.AppendLine($"{"Before:",labelWidth}{string.Join(", ", Before ?? Array.Empty()),valueWidth}"); return sb.ToString(); } } + + /// + /// 表示一个模组包的定义集合 + /// public class DefinePack { private const string CoreNamespace = "Data."; + // 优化点7:将魔法字符串转换为常量 + private const string RootElementName_About = "About"; + private const string RootElementName_Define = "Define"; + + // 优化点1和2:反射缓存和改进的类型查找 + private static readonly Dictionary _typeCache = new(); + private static readonly Dictionary _constructorCache = new(); + private static readonly Dictionary _fieldCache = new(); + private static readonly List _assembliesToSearch = new(); // 缓存要搜索的程序集 + + static DefinePack() + { + // 优化点2:一次性初始化要搜索的程序集。 + // 为简单起见,我们将扫描所有当前加载的程序集。 + // 在实际游戏中,您可能希望显式添加特定的程序集 + // 如 Assembly.Load("YourGameLogicAssembly") 或按名称过滤。 + _assembliesToSearch.AddRange(AppDomain.CurrentDomain.GetAssemblies()); + // 可选:过滤或添加特定程序集: + // _assembliesToSearch.Add(Assembly.GetExecutingAssembly()); // 添加当前程序集 + // _assembliesToSearch.Add(Assembly.Load("AnotherAssemblyContainingDefines")); + } + /// /// define类别及其定义 /// - public Dictionary> defines=new(); + public Dictionary> defines = new(); public PackAbout packAbout; public string packID; @@ -114,15 +154,17 @@ namespace Data { get { - return packAbout.name; + // 优化点5:Name属性的空值安全性 + return packAbout?.Name ?? "Unnamed Pack"; // 使用 PackAbout.Name 属性 } } public bool LoadPack(string packPath) { - packRootPath=System.IO.Path.GetFullPath(packPath);; + packRootPath = System.IO.Path.GetFullPath(packPath); var packDatas = ConfigProcessor.LoadXmlFromPath(packPath); - var aboutXmls = FindDocumentsWithRootName(packDatas, "About"); + // 优化点7:使用常量 + var aboutXmls = FindDocumentsWithRootName(packDatas, RootElementName_About); if (aboutXmls == null || aboutXmls.Count < 1) { Debug.LogError("包缺少配置文件,加载跳过"); @@ -131,10 +173,13 @@ namespace Data var aboutXml = aboutXmls[0]; packAbout = PackAbout.FromXDocument(aboutXml); - packID = packAbout.packID; - if (aboutXmls.Count > 1) Debug.LogWarning($"{packAbout.name}包拥有多个配置文件,系统选择了加载序的第一个,请避免这种情况"); + // 优化点3:使用 PackAbout.PackID 属性 + packID = packAbout.PackID; + // 优化点3:使用 PackAbout.Name 属性 + if (aboutXmls.Count > 1) Debug.LogWarning($"{packAbout.Name}包拥有多个配置文件,系统选择了加载序的第一个,请避免这种情况"); - var defineXmls = FindDocumentsWithRootName(packDatas, "Define"); + // 优化点7:使用常量 + var defineXmls = FindDocumentsWithRootName(packDatas, RootElementName_Define); // Debug.Log($"Define文件数量{defineXmls.Count}"); foreach (var defineXml in defineXmls) LoadDefines(defineXml); return true; @@ -143,7 +188,8 @@ namespace Data private void LoadDefines(XDocument defineDoc) { var rootElement = defineDoc.Root; - if (rootElement == null || rootElement.Name != "Define") + // 优化点7:使用常量 + if (rootElement == null || rootElement.Name != RootElementName_Define) return; foreach (var element in rootElement.Elements()) @@ -151,7 +197,7 @@ namespace Data var className = element.Name.ToString(); if (string.IsNullOrEmpty(className)) continue; - var def = LoadDefineClass(element,element.Name.ToString()); + var def = LoadDefineClass(element, className); if (def == null) continue; def.packID = packID; @@ -160,6 +206,7 @@ namespace Data defines[className].Add(def); } } + /// /// 根据指定的 XML 元素 () 和类名 (), /// 动态加载并初始化一个继承自 的类实例。 @@ -178,44 +225,47 @@ namespace Data /// 如果类存在且满足条件,则尝试调用其 方法进行初始化。 /// 如果初始化失败,则使用默认初始化方法 ()。 /// - public static Define LoadDefineClass(XElement defineDoc,string className) + public static Define LoadDefineClass(XElement defineDoc, string className) { - var assembly = Assembly.GetExecutingAssembly(); - - Type type; - if (!className.Contains('.')) + // 优化点1和2:反射缓存和改进的类型查找 + if (!_typeCache.TryGetValue(className, out Type type)) { - // 尝试拼接默认命名空间 + // 首先尝试使用 CoreNamespace var fullClassName = CoreNamespace + className; - type = assembly.GetType(fullClassName); + type = _assembliesToSearch.Select(a => a.GetType(fullClassName)).FirstOrDefault(t => t != null); - // 如果拼接命名空间后仍找不到,尝试直接查找(可能是全局命名空间下的类) - if (type == null) type = assembly.GetType(className); - } - else - { - // 直接查找 - type = assembly.GetType(className); + // 如果未找到,尝试不使用 CoreNamespace(可能在全局命名空间中或已经是完全限定名) + if (type == null) + { + type = _assembliesToSearch.Select(a => a.GetType(className)).FirstOrDefault(t => t != null); + } + + if (type == null) + { + Debug.LogError($"未定义的类型: {className}"); + return null; + } + _typeCache[className] = type; } - if (type == null) + // 优化点1:构造函数缓存 + if (!_constructorCache.TryGetValue(type, out ConstructorInfo constructor)) { - Debug.LogError($"未定义的类型: {className}"); - return null; + constructor = type.GetConstructor(Type.EmptyTypes); + if (constructor == null) + { + Debug.LogError($"{className} 必须包含无参构造函数"); + return null; + } + _constructorCache[type] = constructor; } - var constructor = type.GetConstructor(Type.EmptyTypes); - if (constructor == null) - { - Debug.LogError($"{className} 必须包含无参构造函数"); - return null; - } // 3. 创建实例 object instance; try { - instance = Activator.CreateInstance(type); + instance = constructor.Invoke(null); // 使用缓存的构造函数 } catch (Exception ex) { @@ -231,10 +281,11 @@ namespace Data } if (define.Init(defineDoc)) return define; - DefaultInitDefine(define,defineDoc, type); + DefaultInitDefine(define, defineDoc, type); return define; } + /// /// 初始化指定的 对象,根据 中的 XML 元素内容, /// 将对应的字段值赋给 对象。 @@ -251,9 +302,14 @@ namespace Data /// 如果找到匹配的子元素,则将其值转换为字段的类型并赋值给字段。 /// 如果字段类型继承自 ,则递归调用 方法进行加载。 /// - public static void DefaultInitDefine(Define define,XElement defineDoc,Type defineType) + public static void DefaultInitDefine(Define define, XElement defineDoc, Type defineType) { - var fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic); + // 优化点1:FieldInfo 缓存 + if (!_fieldCache.TryGetValue(defineType, out FieldInfo[] fields)) + { + fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic); + _fieldCache[defineType] = fields; + } // 遍历字段并尝试从 XElement 中赋值 foreach (var field in fields) @@ -263,115 +319,98 @@ namespace Data if (element != null) try { - Object value; - if (IsFieldTypeInheritedFrom(field, typeof(Define))) - { - if (element.HasElements) - { - value = LoadDefineClass(element, field.FieldType.Name); - } - else - { - var reference = (Define)Activator.CreateInstance(field.FieldType); - reference.isReferene = true; - reference.description=field.FieldType.Name; - reference.label = field.Name; - reference.defName = element.Value; - value = reference; - } - } - else if(field.FieldType.IsArray||typeof(IList).IsAssignableFrom(field.FieldType)) - { - value = ProcessArrayField(field, element); - } - else if (field.FieldType.IsEnum) - { - value = Enum.Parse(field.FieldType, element.Value); - } - else - { - value = Convert.ChangeType(element.Value, field.FieldType); - } + // 优化点4:重构 ProcessArrayField 并引入通用转换辅助方法 + object value = ConvertXElementValueToType(element, field.FieldType); field.SetValue(define, value); } catch (Exception ex) { - Debug.LogWarning($"Error setting field ,field name:{field.Name}; value: {element.Value}; error: {ex.Message}"); + Debug.LogWarning($"设置字段时出错,字段名:{field.Name}; 值: {element.Value}; 错误: {ex.Message}"); } } } - private static object ProcessArrayField(FieldInfo field, XElement element) + // 优化点4:新的辅助方法,用于将 XElement 值转换为特定类型 + private static object ConvertXElementValueToType(XElement element, Type targetType) { - // 获取集合元素的类型 - Type elementType = field.FieldType.IsArray - ? field.FieldType.GetElementType() - : field.FieldType.GetGenericArguments()[0]; - - if (elementType == null) return null; - - var arrayElements = new List(); - - // 遍历 XML 元素中的子元素 - foreach (var liElement in element.Elements()) + if (IsTypeInheritedFrom(targetType, typeof(Define))) { - if (elementType.IsSubclassOf(typeof(Define))) + if (element.HasElements) { - // 如果是 Define 类型或其子类 - var nestedDefine = (Define)Activator.CreateInstance(elementType); - DefaultInitDefine(nestedDefine, liElement, elementType); - arrayElements.Add(nestedDefine); - } - else if (elementType.IsArray || typeof(IList).IsAssignableFrom(elementType)) - { - // 嵌套数组处理(递归调用) - var pseudoField = new { FieldType = elementType }; - var nestedArray = ProcessArrayField( - pseudoField.GetType().GetField("FieldType"), - liElement - ); - arrayElements.Add(nestedArray); - } - else if (elementType.IsEnum) - { - // 枚举类型处理 - arrayElements.Add(Enum.Parse(elementType, liElement.Value)); + return LoadDefineClass(element, targetType.Name); } else { - // 基本类型处理 - arrayElements.Add(Convert.ChangeType(liElement.Value, elementType)); + // 引用另一个 Define + var reference = (Define)Activator.CreateInstance(targetType); + reference.isReferene = true; + reference.description = targetType.Name; + reference.label = element.Name.LocalName; // 使用元素的名称作为标签 + reference.defName = element.Value; + return reference; } } - - // 根据目标字段的类型构建结果 - if (field.FieldType.IsArray) + else if (targetType.IsArray || typeof(IList).IsAssignableFrom(targetType)) + { + return ProcessArrayField(targetType, element); + } + else if (targetType.IsEnum) + { + return Enum.Parse(targetType, element.Value); + } + else + { + return Convert.ChangeType(element.Value, targetType); + } + } + + // 优化点4:修改 ProcessArrayField 以直接接受 Type + private static object ProcessArrayField(Type fieldType, XElement element) + { + // 获取集合的元素类型 + Type elementType = fieldType.IsArray + ? fieldType.GetElementType() + : fieldType.GetGenericArguments().FirstOrDefault(); // 使用 FirstOrDefault 以确保安全 + + if (elementType == null) + { + Debug.LogWarning($"无法确定类型为 {fieldType.Name} 的集合字段的元素类型"); + return null; + } + + var arrayElements = new List(); + + // 遍历 XML 子元素 + foreach (var liElement in element.Elements()) + { + // 对每个项目使用新的辅助方法 + arrayElements.Add(ConvertXElementValueToType(liElement, elementType)); + } + + // 根据目标字段的类型构造结果 + if (fieldType.IsArray) { - // 如果目标字段是数组类型 var resultArray = Array.CreateInstance(elementType, arrayElements.Count); for (var i = 0; i < arrayElements.Count; i++) { resultArray.SetValue(arrayElements[i], i); } - return resultArray; } - else if (typeof(IList).IsAssignableFrom(field.FieldType)) + else if (typeof(IList).IsAssignableFrom(fieldType)) { - // 如果目标字段是泛型集合类型(如 List) var listType = typeof(List<>).MakeGenericType(elementType); var resultList = (IList)Activator.CreateInstance(listType); foreach (var item in arrayElements) { resultList.Add(item); } - return resultList; } return null; } - + /// /// 从 ListXDocument 中查找指定根元素名称的文档。 @@ -381,7 +420,7 @@ namespace Data /// 符合条件的 XML 文档列表。 public static List FindDocumentsWithRootName(List xmlDocuments, string rootName) { - // Using LINQ to Objects for a more concise solution + // 使用 LINQ to Objects 实现更简洁的解决方案 var result = xmlDocuments .Where(doc => doc.Root != null && doc.Root.Name.LocalName == rootName) .ToList(); @@ -403,7 +442,8 @@ namespace Data // PackAbout 对象 sb.AppendLine("=== PackAbout ==="); - sb.AppendLine(packAbout?.ToString() ?? "N/A"); // 调用 PackAbout 的 ToString() + // 优化点3:使用 PackAbout.ToString() + sb.AppendLine(packAbout?.ToString() ?? "N/A"); sb.AppendLine(); // 字典字段(defines) @@ -417,28 +457,38 @@ namespace Data sb.AppendLine(); // 每个类别后空一行 } else - sb.AppendLine("No defines found."); + sb.AppendLine("未找到定义。"); return sb.ToString(); } - + /// - /// 检查字段的类型是否继承自指定的类 + /// 检查字段的类型是否继承自指定的类 (严格派生,不包括基类本身) /// /// 字段信息 /// 要检查的基类类型 - /// 如果字段的类型是基类或其派生类,则返回 true + /// 如果字段的类型是基类的严格派生类,则返回 true + // 优化点6:为 IsFieldTypeInheritedFrom 进行语义澄清 public static bool IsFieldTypeInheritedFrom(FieldInfo field, Type baseType) { // 获取字段的类型 var fieldType = field.FieldType; // 如果字段的类型为 null 或不是基类的派生类,则返回 false - if (!baseType.IsAssignableFrom(fieldType)) - return false; - - // 如果字段的类型直接是基类或其派生类,则返回 true - return fieldType != baseType && baseType.IsAssignableFrom(fieldType); + // 严格派生:不包括基类本身 + return fieldType != null && fieldType != baseType && baseType.IsAssignableFrom(fieldType); } + /// + /// 检查一个类型是否继承自指定的基类 (严格派生,不包括基类本身) + /// + /// 要检查的类型 + /// 要检查的基类类型 + /// 如果类型是基类的严格派生类,则返回 true + // 在 ConvertXElementValueToType 中使用的新类型检查辅助方法 + public static bool IsTypeInheritedFrom(Type type, Type baseType) + { + return type != null && type != baseType && baseType.IsAssignableFrom(type); + } } + } \ No newline at end of file diff --git a/Client/Assets/Scripts/Entity/Entity.cs b/Client/Assets/Scripts/Entity/Entity.cs index 45eb622..632b64e 100644 --- a/Client/Assets/Scripts/Entity/Entity.cs +++ b/Client/Assets/Scripts/Entity/Entity.cs @@ -84,11 +84,15 @@ namespace Entity { IsChase = true; currentJob = null; - if(Program.Instance.focusedEntity) + // 逻辑修改:只有当存在一个不同的焦点实体时,才将其PlayerControlled设为false + if (Program.Instance.focusedEntity && Program.Instance.focusedEntity != this) + { Program.Instance.focusedEntity.PlayerControlled = false; + } Program.Instance.focusedEntity = this; } - else if (PlayerControlled) + // 逻辑修改:确保只有当自身是焦点实体时才取消焦点,避免不必要的逻辑执行 + else if (Program.Instance.focusedEntity == this) { Program.Instance.focusedEntity = null; } @@ -96,6 +100,7 @@ namespace Entity get => Program.Instance.focusedEntity == this; } + public bool IsWalking => _walkingTimer > 0; /// diff --git a/Client/Assets/Scripts/Map/Dimension.cs b/Client/Assets/Scripts/Map/Dimension.cs new file mode 100644 index 0000000..c23b76e --- /dev/null +++ b/Client/Assets/Scripts/Map/Dimension.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace Map +{ + public class Dimension:MonoBehaviour + { + + } +} \ No newline at end of file diff --git a/Client/Assets/Scripts/Map/Dimension.cs.meta b/Client/Assets/Scripts/Map/Dimension.cs.meta new file mode 100644 index 0000000..832045f --- /dev/null +++ b/Client/Assets/Scripts/Map/Dimension.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1cf2b22a0f934c5b852b5cdd588d82fa +timeCreated: 1756014704 \ No newline at end of file diff --git a/Client/Assets/Scripts/Map/DoubleMap.cs b/Client/Assets/Scripts/Map/DoubleMap.cs index 466842e..c45b7b6 100644 --- a/Client/Assets/Scripts/Map/DoubleMap.cs +++ b/Client/Assets/Scripts/Map/DoubleMap.cs @@ -10,13 +10,17 @@ namespace Map { public class DoubleMap : MonoBehaviour { - public List> mapData = new(); + private List> mapData = new(); public Tilemap textureLevel; - public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量 + // public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量 - 已删除 private void Start() { + Managers.DefineManager.Instance.Init(); + Managers.PackagesImageManager.Instance.Init(); + Managers.TileManager.Instance.Init(); + var size = 100; InitializeData(size, size); for (var i = 0; i < size; i++) @@ -44,9 +48,11 @@ namespace Map { column.Add(defaultValue); } + mapData.Add(column); } } + // 设置指定数据坐标的瓦片值并刷新相关瓦片 public void SetTile(int dataX, int dataY, int value) { @@ -100,8 +106,8 @@ namespace Map if (mapData.Count == 0 || mapData[0].Count == 0) return; // 计算瓦片地图的有效范围(考虑偏移) - var startX = dataOffset.x; - var startY = dataOffset.y; + var startX = 0; // dataOffset.x 已删除 + var startY = 0; // dataOffset.y 已删除 var endX = startX + mapData.Count - 1; var endY = startY + mapData[0].Count - 1; @@ -119,8 +125,8 @@ namespace Map private void UpdateTileAtTilemapPosition(int tileX, int tileY) { // 计算对应的数据坐标(考虑偏移) - var dataX = tileX - dataOffset.x; - var dataY = tileY - dataOffset.y; + var dataX = tileX; // - dataOffset.x 已删除 + var dataY = tileY; // - dataOffset.y 已删除 // 获取四个角的数据坐标 var topLeftX = dataX; @@ -181,4 +187,5 @@ namespace Map return null; } } + } diff --git a/Client/Assets/Scripts/Map/MapGenerator.cs b/Client/Assets/Scripts/Map/MapGenerator.cs index bd368e2..7487d27 100644 --- a/Client/Assets/Scripts/Map/MapGenerator.cs +++ b/Client/Assets/Scripts/Map/MapGenerator.cs @@ -6,24 +6,6 @@ namespace Map { public class MapGenerator:MonoBehaviour { - public DoubleMap baseLevel; - public Tilemap buildLevel; - public Tilemap plantLevel; - - - public bool CanPassThrough(int x, int y) - { - return GetTilePassCost(x, y) < 1; - } - public float GetTilePassCost(int x, int y) - { - return 0; - } - public float GetTileBulletCover(int x, int y) - { - return 0; - } - } } \ No newline at end of file diff --git a/Client/Assets/Scripts/Utils/BehaviorTree.cs b/Client/Assets/Scripts/Utils/BehaviorTree.cs index 16fd222..36c662b 100644 --- a/Client/Assets/Scripts/Utils/BehaviorTree.cs +++ b/Client/Assets/Scripts/Utils/BehaviorTree.cs @@ -17,6 +17,7 @@ namespace Utils if (behaviorTreeDef == null) return null; var aiBase = CreateAIBaseInstance(behaviorTreeDef.className); + aiBase.Init(behaviorTreeDef); if (behaviorTreeDef.childTree != null) { foreach (var child in behaviorTreeDef.childTree)