(client) feat: Implement ProtoBuf and gRPC Client (#25)
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19
Client/Assets/Scripts/Test/GrpcClientTest.cs
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19
Client/Assets/Scripts/Test/GrpcClientTest.cs
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using Network;
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using UnityEngine;
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namespace Test
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{
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public class GrpcClientTest : MonoBehaviour
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{
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private async void Start()
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{
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var serverInfo = await GrpcClient.Instance.GetServerInfo();
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Debug.Log($"Received info from server: {serverInfo}");
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var loginResult = await GrpcClient.Instance.Login("野兽先辈", "114514");
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Debug.Log($"Received login result: {loginResult.Result}");
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}
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}
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}
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3
Client/Assets/Scripts/Test/GrpcClientTest.cs.meta
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3
Client/Assets/Scripts/Test/GrpcClientTest.cs.meta
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fileFormatVersion: 2
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guid: 98c1b145899d4d97bd981b177b5c45a9
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timeCreated: 1752478138
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using System.Threading.Tasks;
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using Network;
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using UnityEngine;
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namespace Test
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{
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public class NetworkConnectionTest : MonoBehaviour
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{
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private async void Start()
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{
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await BasicTest();
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}
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private static async Task BasicTest()
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{
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var result = await UnityTcpClient.Instance.Connect("127.0.0.1", 12345);
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if (result) Debug.Log("Connected to server!");
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else Debug.LogError("Failed to connect to server!");
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string buffer = null;
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while (buffer is null) buffer = await UnityTcpClient.Instance.Receive();
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Debug.Log($"Received contents: {buffer}");
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}
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}
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}
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fileFormatVersion: 2
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guid: 289a7efc822fe7347adfbf218522e8a2
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