(client) feat:实现热重载,实现多维度,实现武器,实现掉落物,实现状态UI,实现攻击AI (#44)
Co-authored-by: zzdxxz <2079238449@qq.com> Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Data;
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@ -9,23 +10,27 @@ namespace Map
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{
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public class DoubleMap : MonoBehaviour
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{
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public List<List<int>> mapData = new List<List<int>>();
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public List<List<int>> mapData = new();
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public Tilemap textureLevel;
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public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量
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// public Vector2Int dataOffset = Vector2Int.zero; // 数据起始点偏移变量 - 已删除
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// 初始化地图数据大小
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public void InitializeData(int width, int height, int defaultValue = 0)
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{
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mapData.Clear();
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for (int x = 0; x < width; x++)
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for (var x = 0; x < width; x++)
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{
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List<int> column = new List<int>();
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for (int y = 0; y < height; y++)
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var column = new List<int>();
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for (var y = 0; y < height; y++)
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{
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column.Add(defaultValue);
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}
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mapData.Add(column);
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}
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}
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// 设置指定数据坐标的瓦片值并刷新相关瓦片
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public void SetTile(int dataX, int dataY, int value)
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{
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@ -59,7 +64,7 @@ namespace Map
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public void RefreshTile(int dataX, int dataY)
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{
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// 计算该数据点影响的四个瓦片位置(该点作为四个角)
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Vector2Int[] affectedTiles = new Vector2Int[]
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var affectedTiles = new Vector2Int[]
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{
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new Vector2Int(dataX - 1, dataY - 1), // 作为右下角
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new Vector2Int(dataX - 1, dataY), // 作为右上角
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@ -79,15 +84,15 @@ namespace Map
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if (mapData.Count == 0 || mapData[0].Count == 0) return;
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// 计算瓦片地图的有效范围(考虑偏移)
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int startX = dataOffset.x;
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int startY = dataOffset.y;
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int endX = startX + mapData.Count - 1;
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int endY = startY + mapData[0].Count - 1;
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var startX = 0; // dataOffset.x 已删除
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var startY = 0; // dataOffset.y 已删除
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var endX = startX + mapData.Count - 1;
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var endY = startY + mapData[0].Count - 1;
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// 遍历所有瓦片位置
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for (int x = startX; x <= endX; x++)
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for (var x = startX; x <= endX; x++)
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{
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for (int y = startY; y <= endY; y++)
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for (var y = startY; y <= endY; y++)
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{
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UpdateTileAtTilemapPosition(x, y);
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}
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@ -98,30 +103,30 @@ namespace Map
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private void UpdateTileAtTilemapPosition(int tileX, int tileY)
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{
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// 计算对应的数据坐标(考虑偏移)
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int dataX = tileX - dataOffset.x;
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int dataY = tileY - dataOffset.y;
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var dataX = tileX; // - dataOffset.x 已删除
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var dataY = tileY; // - dataOffset.y 已删除
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// 获取四个角的数据坐标
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int topLeftX = dataX;
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int topLeftY = dataY;
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int topRightX = dataX + 1;
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int topRightY = dataY;
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int bottomLeftX = dataX;
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int bottomLeftY = dataY + 1;
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int bottomRightX = dataX + 1;
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int bottomRightY = dataY + 1;
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var topLeftX = dataX;
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var topLeftY = dataY + 1;
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var topRightX = dataX + 1;
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var topRightY = dataY + 1;
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var bottomLeftX = dataX;
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var bottomLeftY = dataY;
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var bottomRightX = dataX + 1;
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var bottomRightY = dataY;
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// 检查边界并获取值
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int topLeft = GetDataValue(topLeftX, topLeftY);
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int topRight = GetDataValue(topRightX, topRightY);
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int bottomLeft = GetDataValue(bottomLeftX, bottomLeftY);
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int bottomRight = GetDataValue(bottomRightX, bottomRightY);
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var topLeft = GetDataValue(topLeftX, topLeftY);
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var topRight = GetDataValue(topRightX, topRightY);
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var bottomLeft = GetDataValue(bottomLeftX, bottomLeftY);
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var bottomRight = GetDataValue(bottomRightX, bottomRightY);
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// 获取对应的瓦片
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TileBase tile = GetTileFromManager(topLeft, topRight, bottomLeft, bottomRight);
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var tile = GetTileFromManager(topLeft, topRight, bottomLeft, bottomRight);
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// 设置到瓦片地图
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Vector3Int position = new Vector3Int(tileX, tileY, 0);
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var position = new Vector3Int(tileX, tileY, 0);
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textureLevel.SetTile(position, tile);
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}
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@ -136,7 +141,7 @@ namespace Map
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// 从TileManager获取对应瓦片
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private TileBase GetTileFromManager(int topLeft, int topRight, int bottomLeft, int bottomRight)
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{
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TileManager manager = TileManager.Instance;
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var manager = TileManager.Instance;
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if (manager == null)
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{
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Debug.LogError("TileManager实例未找到");
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@ -145,13 +150,13 @@ namespace Map
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// 尝试获取组合键对应的瓦片
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var key = (topLeft, topRight, bottomLeft, bottomRight);
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if (manager.tileToTileBaseMapping.TryGetValue(key, out TileBase tile))
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if (manager.tileToTileBaseMapping.TryGetValue(key, out var tile))
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{
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return tile;
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}
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// 备用方案:尝试获取默认瓦片
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if (manager.tileBaseMapping.TryGetValue("Default", out TileBase defaultTile))
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if (manager.tileBaseMapping.TryGetValue("Default", out var defaultTile))
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{
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return defaultTile;
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}
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@ -159,5 +164,16 @@ namespace Map
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Debug.LogError($"未找到对应瓦片: {key}");
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return null;
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}
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public Vector2Int GetSize()
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{
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if (!mapData.Any() || mapData[0].Count == 0)
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{
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return new Vector2Int(0, 0);
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}
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return new Vector2Int(mapData.Count, mapData[0].Count);
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}
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}
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}
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