(client) chore:修改了角色的身体结构的定义方式,现在图片资源统一使用ImageDef加载,使用了更节省资源的初始化方式;fix:修复了定义加载数组时只能初始化数组而不能初始化列表的问题
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@ -10,21 +10,7 @@ namespace Map
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public Tilemap buildLevel;
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public Tilemap plantLevel;
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public void Start()
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{
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var perline= Utils.PerlinNoise.Instance;
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var size = 100;
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baseLevel.InitializeData(size, size);
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for (var i = 0; i < size; i++) {
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for (var j = 0; j < size; j++) {
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var dx = i - size/2;
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var dy = j - size/2;
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baseLevel.mapData[i][j] = (int)(Math.Sqrt(dx*dx + dy*dy) / 5) & 1;
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}
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}
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baseLevel.RefreshAllTiles();
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}
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public bool CanPassThrough(int x, int y)
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{
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return GetTilePassCost(x, y) < 1;
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