(client):feat:添加对列表定义读取的支持,ui管理器将对没有键的窗口也进行统一管理
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15
Client/Assets/Scripts/Managers/Generator.cs
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15
Client/Assets/Scripts/Managers/Generator.cs
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using UnityEngine;
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namespace Managers
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{
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public class Generator:MonoBehaviour
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{
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public GameObject entityLevel;
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public void GenerateEntity(Data.PawnDef pawnDef, Vector3 pos)
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{
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}
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}
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}
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