(client):feat:添加对列表定义读取的支持,ui管理器将对没有键的窗口也进行统一管理
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@ -11,11 +11,6 @@ namespace UI
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public Prefab.TextPrefab textTemplate;
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public Prefab.ButtonPrefab buttonTemplate;
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void Awake()
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{
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actionButton = KeyCode.F1;
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}
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void Start()
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{
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@ -27,6 +22,9 @@ namespace UI
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InitEvent();
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InitCharacter();
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}
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void InitEvent()
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{
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var title = InstantiatePrefab(textTemplate, menuContent.transform);
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@ -42,7 +40,7 @@ namespace UI
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void InitCharacter()
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{
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var title = InstantiatePrefab(textTemplate, menuContent.transform);
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title.Label = "点击切换人物";
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title.Label = "生成人物";
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var defList = Managers.DefineManager.Instance.QueryNamedDefinesByType<Data.CharacterDef>();
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foreach (var def in defList)
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