(client) feat:完成实体生成函数,修复行为树加载错误,改进Define打印缩进

This commit is contained in:
m0_75251201
2025-07-22 14:40:24 +08:00
parent 506d0a68a8
commit a6dfbd7c68
26 changed files with 835 additions and 527 deletions

View File

@ -44,16 +44,14 @@ namespace Managers
Dictionary<Type, FieldInfo[]> fieldCache = new();
// 需要链接的定义、需要链接的字段、链接信息
List<Tuple<Define, FieldInfo, Define>> defineCache = new();
HashSet<Define> processedDefines = new(); // 用于跟踪已处理的 Define 对象
void ProcessDefine(Define def, Define parentDef, FieldInfo parentField)
void ProcessDefine(Define def)
{
if (def == null || def.isReferene || processedDefines.Contains(def))
if (def == null || def.isReferene)
return;
processedDefines.Add(def);
// 如果字段信息已经缓存,则直接使用缓存
if (!fieldCache.TryGetValue(def.GetType(), out var defineFields))
{
@ -73,7 +71,7 @@ namespace Managers
continue;
if (defRef.isReferene)
{
defineCache.Add(new Tuple<Define, FieldInfo, Define>(parentDef, parentField, defRef));
defineCache.Add(new Tuple<Define, FieldInfo, Define>(def, defineField, defRef));
}
else
{
@ -84,33 +82,54 @@ namespace Managers
anonymousDefines.Add(typeName, new List<Define>());
anonymousDefines[typeName].Add(defRef);
}
ProcessDefine(defRef, def, defineField);
ProcessDefine(defRef);
}
}
}
foreach (var pack in packs)
{
foreach (var define in pack.Value.defines)
foreach (var (typeName, defList) in pack.Value.defines)
{
var typeName = define.Key;
var defList = define.Value;
if (!defines.ContainsKey(typeName))
defines[typeName] = new Dictionary<string, Define>();
foreach (var def in defList)
{
defines[typeName][def.defName] = def;
// 处理顶层 Define
ProcessDefine(def, null, null);
ProcessDefine(def);
}
}
}
foreach (var defRef in defineCache)
{
defRef.Item2.SetValue(defRef.Item1, FindDefine(defRef.Item3.description, defRef.Item3.defName));
if (defRef.Item1 == null)
{
Debug.LogError("defRef.Item1 为 null");
continue;
}
if (defRef.Item2 == null)
{
Debug.LogError("defRef.Item2 为 null");
continue;
}
var value = FindDefine(defRef.Item3.description, defRef.Item3.defName);
if (value == null)
{
Debug.LogError($"FindDefine 返回 null: description={defRef.Item3.description}, defName={defRef.Item3.defName}");
continue;
}
try
{
defRef.Item2.SetValue(defRef.Item1, value);
}
catch (Exception ex)
{
Debug.LogError($"SetValue 出错: {ex.Message}");
}
}
}
@ -138,7 +157,23 @@ namespace Managers
}
return null;
}
/// <summary>
/// 使用模板查找并返回指定类型的 Define 对象。
/// </summary>
/// <typeparam name="T">目标类型</typeparam>
/// <param name="defineName">定义名</param>
/// <returns>如果找到,返回转换为目标类型的 Define 对象;否则返回 null。</returns>
public T FindDefine<T>(string defineName) where T : Define
{
foreach (var typeDict in defines.Values)
{
if (typeDict.TryGetValue(defineName, out var define) && define is T result)
{
return result;
}
}
return null;
}
public DefinePack GetDefinePackage(Define define)
{
if (define == null || define.packID == null)

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@ -0,0 +1,88 @@
using System.Collections.Generic;
using System.Linq;
using Prefab;
using UnityEngine;
namespace Managers
{
public class EntityManage:MonoBehaviour
{
public Dictionary<string, List<EntityPrefab>> factionEntities = new();
public GameObject entityLevel;
public EntityPrefab entityPrefab;
void Update()
{
// 检测鼠标左键是否按下
if (Input.GetMouseButtonDown(0))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition); // 获取从相机发出的射线
if (Physics.Raycast(ray, out var hit)) // 检测射线是否击中物体
{
Debug.Log("点击了物体: " + hit.collider.gameObject.name);
}
}
}
/// <summary>
/// 根据给定的PawnDef生成一个实体对象。
/// </summary>
/// <param name="pawnDef">定义实体属性的PawnDef对象。</param>
/// <param name="pos">实体生成的位置。</param>
/// <remarks>
/// 1. 如果entityPrefab或pawnDef为null则不会生成实体。
/// 2. 实体将被创建在entityLevel.transform下。
/// 3. 使用EntityPrefab组件初始化实体。
/// </remarks>
public void GenerateEntity(Data.PawnDef pawnDef, Vector3 pos)
{
// 检查entityPrefab是否为空
if (entityPrefab == null)
{
Debug.LogError("Error: entityPrefab is null. Please assign a valid prefab.");
return;
}
// 检查pawnDef是否为空
if (pawnDef == null)
{
Debug.LogError("Error: PawnDef is null. Cannot generate entity without a valid PawnDef.");
return;
}
try
{
// 实例化实体对象
var entity = Instantiate(entityPrefab.gameObject, pos, Quaternion.identity, entityLevel.transform);
// 获取EntityPrefab组件
var entityComponent = entity.GetComponent<EntityPrefab>();
// 检查EntityPrefab组件是否存在
if (entityComponent == null)
{
Debug.LogError($"Error: EntityPrefab component not found on the instantiated object: {entity.name}");
return;
}
// 初始化实体组件
entityComponent.Init(pawnDef);
// 确保派系键存在,并初始化对应的列表
var factionKey = pawnDef.attributes.label == null ? "default" : pawnDef.attributes.label;
if (!factionEntities.ContainsKey(factionKey))
{
factionEntities[factionKey] = new List<EntityPrefab>();
}
factionEntities[factionKey].Add(entityComponent);
Base.Clock.AddTick(entity.GetComponent<Entity.Entity>());
}
catch (System.Exception ex)
{
// 捕获并记录任何异常
Debug.LogError($"An error occurred while generating the entity: {ex.Message}");
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: aa378b7511b04429b8b6b0efbcce825a
timeCreated: 1753149728

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@ -1,22 +0,0 @@
using Prefab;
using UnityEngine;
namespace Managers
{
public class Generator:MonoBehaviour
{
public GameObject entityLevel;
public EntityPrefab entityPrefab;
public void GenerateEntity(Data.PawnDef pawnDef, Vector3 pos)
{
if (entityPrefab == null || pawnDef == null)
return;
GameObject entity = Instantiate(entityPrefab.gameObject, pos, Quaternion.identity, entityLevel.transform);
// entity.name = pawnDef.name;
var entityComponent = entity.GetComponent<EntityPrefab>();
entityComponent?.Init(pawnDef);
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: d78f1b5a44344a4a987e308d3b9478cc
timeCreated: 1752937967

View File

@ -31,7 +31,7 @@ namespace Managers
if (!packagesImages.ContainsKey(packId))
packagesImages[packId] = new Dictionary<string, Texture2D>();
packagesImages[packId].Add(ima.name, texture);
SplitTextureIntoSprites(packId, ima.name, texture, ima.hCount, ima.wCount, ima.pixelsPerUnit);
}
}
@ -44,15 +44,31 @@ namespace Managers
int cols,
int pixelsPerUnit)
{
if (texture == null || rows <= 0 || cols <= 0)
if (texture == null)
{
Debug.LogError("Invalid parameters for splitting texture.");
Debug.LogError("Texture is null.");
return;
}
// 如果行数或列数小于1则设为1不分割
rows = Mathf.Max(1, rows);
cols = Mathf.Max(1, cols);
var textureWidth = texture.width;
var textureHeight = texture.height;
// 如果不分割rows和cols都为1直接创建单个Sprite
if (rows == 1 && cols == 1)
{
if (!sprites.ContainsKey(packId))
sprites[packId] = new Dictionary<string, Sprite>();
Rect spriteRect = new Rect(0, 0, textureWidth, textureHeight);
var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
sprites[packId][baseName] = sprite;
return;
}
var tileWidth = textureWidth / cols;
var tileHeight = textureHeight / rows;
@ -61,7 +77,7 @@ namespace Managers
Debug.LogError("Texture dimensions are not divisible by the specified rows and columns.");
return;
}
if (!sprites.ContainsKey(packId))
sprites[packId] = new Dictionary<string, Sprite>();
@ -71,7 +87,7 @@ namespace Managers
{
Rect spriteRect = new(col * tileWidth, row * tileHeight, tileWidth, tileHeight);
var sprite = Sprite.Create(texture, spriteRect, new Vector2(0.5f, 0.5f), pixelsPerUnit);
var index = (rows - row - 1) * cols + col;
var spriteName = $"{baseName}_{index}";