(client) feat:完成实体生成函数,修复行为树加载错误,改进Define打印缩进
This commit is contained in:
@ -1,3 +1,6 @@
|
||||
using System;
|
||||
using Data;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Test
|
||||
@ -6,11 +9,17 @@ namespace Test
|
||||
|
||||
public class TestDefine : MonoBehaviour
|
||||
{
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
public EntityManage entityManager;
|
||||
void Awake()
|
||||
{
|
||||
Managers.DefineManager.Instance.Init();
|
||||
Debug.Log(Managers.DefineManager.Instance);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var chicken = Managers.DefineManager.Instance.FindDefine<CharacterDef>("testPawn");
|
||||
entityManager.GenerateEntity(chicken,Vector3.zero);
|
||||
Debug.Log(chicken);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
Reference in New Issue
Block a user