(client) feat:实现右键菜单
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@ -1,13 +1,20 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Entity
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{
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public class Outline:MonoBehaviour
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public class Outline : MonoBehaviour
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{
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public GameObject body;
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public SpriteRenderer outlineRenderer;
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public CapsuleCollider2D outlineCollider;
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public Entity entity;
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private bool _select = false;
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public void Init()
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{
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var size = GetSize();
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@ -15,15 +22,17 @@ namespace Entity
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outlineCollider.direction = size.x > size.y ? CapsuleDirection2D.Horizontal : CapsuleDirection2D.Vertical;
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outlineCollider.size = size;
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}
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public void Show()
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{
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outlineRenderer.gameObject.SetActive(true);
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outlineRenderer.enabled = true;
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}
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public void Hide()
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{
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outlineRenderer.gameObject.SetActive(false);
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outlineRenderer.enabled = false;
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}
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/// <summary>
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/// 获取指定对象及其所有子对象组成的图像的大小。
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/// </summary>
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@ -37,15 +46,52 @@ namespace Entity
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if (renderers.Length == 0)
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{
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return new(-1,-1);
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return new(-1, -1);
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}
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var totalBounds = renderers[0].bounds;
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for (var i = 1; i < renderers.Length; i++)
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{
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totalBounds.Encapsulate(renderers[i].bounds);
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}
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var size = totalBounds.size;
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return size;
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}
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private void OnMouseEnter()
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{
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Show();
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_select = true;
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}
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private void OnMouseExit()
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{
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Hide();
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_select = false;
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}
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private void OnMouseOver()
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{
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// 检测是否按下的是鼠标右键
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if (Input.GetMouseButtonDown(1)) // 鼠标右键对应的是按钮索引 1
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{
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var rightMenu = Prefab.RightMenuPrefab.Instance;
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rightMenu.Init(GetMenu());
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rightMenu.transform.position=Input.mousePosition;
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rightMenu.Show();
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}
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}
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private List<(string name, UnityAction callback)> GetMenu()
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{
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var result = new List<(string name, UnityAction callback)>();
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if(entity.PlayerControlled)
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result.Add(("结束操控",()=>entity.PlayerControlled=false));
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else
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result.Add(("手动操控",()=>entity.PlayerControlled=true));
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result.Add(("杀死",()=>entity.Kill()));
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return result;
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}
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}
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}
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