(client) chore:Format and cleanup code

This commit is contained in:
CaicukunChiji
2025-07-09 19:53:59 +08:00
parent 9823382c94
commit b8faeb5ab9
2 changed files with 19 additions and 19 deletions

View File

@ -33,15 +33,6 @@ namespace Base
public List<ITick> ticks = new(); public List<ITick> ticks = new();
public List<ITickUI> tickUIs = new(); public List<ITickUI> tickUIs = new();
override protected void OnStart()
{
// 注册场景加载事件
SceneManager.sceneLoaded += OnSceneLoaded;
// 初始化时调用一次
Init();
}
private void Update() private void Update()
{ {
if (!pause) if (!pause)
@ -70,6 +61,15 @@ namespace Base
SceneManager.sceneLoaded -= OnSceneLoaded; SceneManager.sceneLoaded -= OnSceneLoaded;
} }
protected override void OnStart()
{
// 注册场景加载事件
SceneManager.sceneLoaded += OnSceneLoaded;
// 初始化时调用一次
Init();
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{ {
// 场景加载完成后调用 Init 方法 // 场景加载完成后调用 Init 方法

View File

@ -12,7 +12,7 @@ namespace Network
public bool IsConnected => _tcpClient?.Connected ?? false; public bool IsConnected => _tcpClient?.Connected ?? false;
/// <summary> /// <summary>
/// 尝试连接到指定的地址和端口 /// 尝试连接到指定的地址和端口
/// </summary> /// </summary>
/// <param name="address">服务器地址</param> /// <param name="address">服务器地址</param>
/// <param name="port">端口号</param> /// <param name="port">端口号</param>
@ -55,7 +55,7 @@ namespace Network
} }
/// <summary> /// <summary>
/// 断开与服务器的连接 /// 断开与服务器的连接
/// </summary> /// </summary>
public void Disconnect() public void Disconnect()
{ {
@ -79,7 +79,7 @@ namespace Network
} }
/// <summary> /// <summary>
/// 发送数据到服务器 /// 发送数据到服务器
/// </summary> /// </summary>
/// <param name="message">要发送的消息</param> /// <param name="message">要发送的消息</param>
public void Send(string message) public void Send(string message)
@ -93,10 +93,10 @@ namespace Network
try try
{ {
// 获取网络流 // 获取网络流
NetworkStream stream = _tcpClient.GetStream(); var stream = _tcpClient.GetStream();
// 将消息转换为字节数组 // 将消息转换为字节数组
byte[] data = Encoding.UTF8.GetBytes(message); var data = Encoding.UTF8.GetBytes(message);
// 发送数据 // 发送数据
stream.Write(data, 0, data.Length); stream.Write(data, 0, data.Length);
@ -110,7 +110,7 @@ namespace Network
} }
/// <summary> /// <summary>
/// 接收来自服务器的数据 /// 接收来自服务器的数据
/// </summary> /// </summary>
/// <returns>接收到的消息</returns> /// <returns>接收到的消息</returns>
public string Receive() public string Receive()
@ -124,17 +124,17 @@ namespace Network
try try
{ {
// 获取网络流 // 获取网络流
NetworkStream stream = _tcpClient.GetStream(); var stream = _tcpClient.GetStream();
// 检查是否有可用数据 // 检查是否有可用数据
if (stream.DataAvailable) if (stream.DataAvailable)
{ {
// 读取数据 // 读取数据
byte[] buffer = new byte[1024]; var buffer = new byte[1024];
int bytesRead = stream.Read(buffer, 0, buffer.Length); var bytesRead = stream.Read(buffer, 0, buffer.Length);
// 将字节数组转换为字符串 // 将字节数组转换为字符串
string message = Encoding.UTF8.GetString(buffer, 0, bytesRead); var message = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Debug.Log($"Received message from server: {message}"); Debug.Log($"Received message from server: {message}");
return message; return message;