(client) chore:Clean code

This commit is contained in:
2025-08-28 16:20:24 +08:00
parent 909e995e15
commit c3bff1cf88
76 changed files with 5689 additions and 445 deletions

View File

@ -1,16 +1,16 @@
using System.Collections.Generic;
using Prefab;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Managers
{
public class RightMenuManager:Utils.MonoSingleton<RightMenuManager>
public class RightMenuManager : Utils.MonoSingleton<RightMenuManager>
{
[SerializeField]
[SerializeField]
private GameObject _canvas;
[SerializeField]
[SerializeField]
private RightMenuPrefab _rightMenuPrefab;
public GameObject Canvas
@ -35,7 +35,7 @@ namespace Managers
{
if (_rightMenuPrefab == null)
{
_rightMenuPrefab = Resources.Load<RightMenuPrefab>("Prefab/RightMenu");
_rightMenuPrefab = Resources.Load<RightMenuPrefab>("Prefab/RightMenu");
if (_rightMenuPrefab == null)
{
Debug.LogError("RightMenuPrefab not found in Resources!");
@ -45,11 +45,11 @@ namespace Managers
}
}
public static void GenerateRightMenu(List<(string name, UnityAction callback)> buttons,Vector3 position)
public static void GenerateRightMenu(List<(string name, UnityAction callback)> buttons, Vector3 position)
{
var rightMenuObj = Instantiate(RightMenuManager.Instance.RightMenuPrefab.gameObject,
RightMenuManager.Instance.Canvas.transform);
var rightMenu=rightMenuObj.GetComponent<RightMenuPrefab>();
var rightMenu = rightMenuObj.GetComponent<RightMenuPrefab>();
rightMenu.Init(buttons);
rightMenu.transform.position = position;
rightMenu.Show();
@ -57,7 +57,7 @@ namespace Managers
protected override void OnStart()
{
}
}
}