(client) feat:实现身体贴图加载
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Base;
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@ -12,6 +13,8 @@ namespace Managers
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public GameObject entityLevel;
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public EntityPrefab entityPrefab;
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public EntityPrefab defaultEntityPrefab;
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public void Tick()
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{
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@ -57,6 +60,7 @@ namespace Managers
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if (entityPrefab == null)
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{
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Debug.LogError("Error: entityPrefab is null. Please assign a valid prefab.");
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GenerateDefaultEntity(pos);
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return;
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}
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@ -64,6 +68,7 @@ namespace Managers
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if (pawnDef == null)
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{
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Debug.LogError("Error: PawnDef is null. Cannot generate entity without a valid PawnDef.");
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GenerateDefaultEntity(pos);
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return;
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}
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@ -79,6 +84,7 @@ namespace Managers
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if (entityComponent == null)
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{
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Debug.LogError($"Error: EntityPrefab component not found on the instantiated object: {entity.name}");
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GenerateDefaultEntity(pos);
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return;
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}
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@ -96,12 +102,32 @@ namespace Managers
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{
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// 捕获并记录任何异常
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Debug.LogError($"An error occurred while generating the entity: {ex.Message}");
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GenerateDefaultEntity(pos);
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}
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}
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public void GenerateDefaultEntity(Vector3 pos)
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{
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var entity = Instantiate(entityPrefab.gameObject, pos, Quaternion.identity, entityLevel.transform);
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var entityComponent = entity.GetComponent<EntityPrefab>();
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const string factionKey = "default";
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if (!factionEntities.ContainsKey(factionKey))
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{
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factionEntities[factionKey] = new List<EntityPrefab>();
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}
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factionEntities[factionKey].Add(entityComponent);
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}
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protected override void OnStart()
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{
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factionEntities.Clear();
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}
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private void Start()
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{
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var pre = Resources.Load<GameObject>("Default/DefaultEntity");
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defaultEntityPrefab = pre.GetComponent<EntityPrefab>();
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}
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}
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}
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