(client) feat:状态UI

This commit is contained in:
m0_75251201
2025-09-02 11:08:15 +08:00
parent 49d32a99b6
commit ce04c8cec8
54 changed files with 7224 additions and 835 deletions

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@ -19,10 +19,6 @@ namespace Data
// ======================================================================
// 百分比偏移 (Multiplied as a factor, e.g., 0.1 for +10%)
// ======================================================================
// 注意:百分比偏移通常是乘法因子。
// 0f 表示没有百分比变化0.1f 表示增加10%-0.1f 表示减少10%。
// 应用时: baseValue * (1 + percentageOffset)
// 或者对于更直接的乘法,可以直接用 multiplyRatio例如 1.1 表示增加 10%。
public float healthPercentOffset = 0f; // 例如 0.1 表示 +10%
public float moveSpeedPercentOffset = 0f;
public float attackPercentOffset = 0f;
@ -31,94 +27,39 @@ namespace Data
public float attackRangePercentOffset = 0f;
public float attackTargetCountPercentOffset = 0f;
// ======================================================================
// 数组偏移 / 集合偏移 (更复杂的情况,如果原始属性是数组/集合)
// 因为你的Attributes类目前都是单一值所以这里先按单一值处理。
// 如果 future Attributes.attackTargets 变成 List<string> 或者 int[]
// 这里就需要 List<string> addedAttackTargets 或 List<int> addedAttackTargetCounts
// 来表示要添加/移除的元素。
// 示例:如果将来有一个属性是效果列表,这里可以定义要添加的效果
// public List<string> addedEffects = new List<string>();
// public List<string> removedEffects = new List<string>();
// 如果 `attackTargetCount` 实际代表可以攻击的目标ID数组那么
// public List<int> addedAttackTargets = new List<int>();
// public List<int> removedAttackTargets = new List<int>();
// 注意:对于 `attackTargetCount` 来说,它本身是一个 int
// 上面的 `attackTargetCountOffset` 已经足够处理“增加攻击目标数量”的需求。
// "数组偏移"通常指的是当原始属性本身是一个集合时,你想要修改这个集合的元素。
// 如果 `Attributes` 类保持其当前形式 (都是单一数值),那么不需要专门的数组偏移。
// ======================================================================
// 构造函数 (可选,用于方便初始化)
// ======================================================================
public AttributesOffsetDef()
{
}
// 可以添加带参数的构造函数,方便快速设置
public AttributesOffsetDef(float healthAbs = 0f, float moveSpeedAbs = 0f, float attackAbs = 0f,
float defenseAbs = 0f, float attackSpeedAbs = 0f, float attackRangeAbs = 0f,
float attackTargetCountAbs = 0f,
float healthPct = 0f, float moveSpeedPct = 0f, float attackPct = 0f,
float defensePct = 0f, float attackSpeedPct = 0f, float attackRangePct = 0f,
float attackTargetCountPct = 0f)
{
healthOffset = healthAbs;
moveSpeedOffset = moveSpeedAbs;
attackOffset = attackAbs;
defenseOffset = defenseAbs;
attackSpeedOffset = attackSpeedAbs;
attackRangeOffset = attackRangeAbs;
attackTargetCountOffset = attackTargetCountAbs;
healthPercentOffset = healthPct;
moveSpeedPercentOffset = moveSpeedPct;
attackPercentOffset = attackPct;
defensePercentOffset = defensePct;
attackSpeedPercentOffset = attackSpeedPct;
attackRangePercentOffset = attackRangePct;
attackTargetCountPercentOffset = attackTargetCountPct;
}
// ======================================================================
// 应用偏移的方法
// ======================================================================
/// <summary>
/// 将此偏移应用到给定的Attributes实例
/// 重载 + 操作符,用于合并两个 AttributesOffsetDef 实例。
/// </summary>
/// <param name="baseAttributes">要应用偏移的基础Attributes。</param>
/// <returns>应用偏移后的新Attributes实例。</returns>
public Attributes ApplyTo(Attributes baseAttributes)
/// <param name="a">第一个属性修正定义。</param>
/// <param name="b">第二个属性修正定义。</param>
/// <returns>一个新的 AttributesOffsetDef 实例,包含两个输入的累加值。</returns>
public static AttributesOffsetDef operator +(AttributesOffsetDef a, AttributesOffsetDef b)
{
// 创建一个新的Attributes实例以避免修改原始实例
// 或者如果需要直接修改,可以返回 void
Attributes modifiedAttributes = new Attributes
// 处理 null 情况,如果其中一个为 null则返回另一个的副本或一个空实例如果两者都为 null
if (a == null && b == null) return new AttributesOffsetDef();
if (a == null) return b; // 如果 a 是 null返回 b 的值
if (b == null) return a; // 如果 b 是 null返回 a 的值
var combined = new AttributesOffsetDef
{
health = baseAttributes.health,
moveSpeed = baseAttributes.moveSpeed,
attack = baseAttributes.attack,
defense = baseAttributes.defense,
attackSpeed = baseAttributes.attackSpeed,
attackRange = baseAttributes.attackRange,
attackTargetCount = baseAttributes.attackTargetCount
// 绝对值偏移累加
healthOffset = a.healthOffset + b.healthOffset,
moveSpeedOffset = a.moveSpeedOffset + b.moveSpeedOffset,
attackOffset = a.attackOffset + b.attackOffset,
defenseOffset = a.defenseOffset + b.defenseOffset,
attackSpeedOffset = a.attackSpeedOffset + b.attackSpeedOffset,
attackRangeOffset = a.attackRangeOffset + b.attackRangeOffset,
attackTargetCountOffset = a.attackTargetCountOffset + b.attackTargetCountOffset,
// 百分比偏移累加
healthPercentOffset = a.healthPercentOffset + b.healthPercentOffset,
moveSpeedPercentOffset = a.moveSpeedPercentOffset + b.moveSpeedPercentOffset,
attackPercentOffset = a.attackPercentOffset + b.attackPercentOffset,
defensePercentOffset = a.defensePercentOffset + b.defensePercentOffset,
attackSpeedPercentOffset = a.attackSpeedPercentOffset + b.attackSpeedPercentOffset,
attackRangePercentOffset = a.attackRangePercentOffset + b.attackRangePercentOffset,
attackTargetCountPercentOffset = a.attackTargetCountPercentOffset + b.attackTargetCountPercentOffset
};
// 首先应用百分比偏移
modifiedAttributes.health = (int)(modifiedAttributes.health * (1f + healthPercentOffset));
modifiedAttributes.moveSpeed *= (1f + moveSpeedPercentOffset);
modifiedAttributes.attack = (int)(modifiedAttributes.attack * (1f + attackPercentOffset));
modifiedAttributes.defense = (int)(modifiedAttributes.defense * (1f + defensePercentOffset));
modifiedAttributes.attackSpeed = (int)(modifiedAttributes.attackSpeed * (1f + attackSpeedPercentOffset));
modifiedAttributes.attackRange = (int)(modifiedAttributes.attackRange * (1f + attackRangePercentOffset));
modifiedAttributes.attackTargetCount =
(int)(modifiedAttributes.attackTargetCount * (1f + attackTargetCountPercentOffset));
// 然后应用绝对值偏移
modifiedAttributes.health += (int)healthOffset;
modifiedAttributes.moveSpeed += moveSpeedOffset;
modifiedAttributes.attack += (int)attackOffset;
modifiedAttributes.defense += (int)defenseOffset;
modifiedAttributes.attackSpeed += (int)attackSpeedOffset;
modifiedAttributes.attackRange += (int)attackRangeOffset;
modifiedAttributes.attackTargetCount += (int)attackTargetCountOffset;
return modifiedAttributes;
return combined;
}
}
}