(client)feat:实现子弹定义以及生成,实现初始化动画,实现血条 (#43)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-19 20:22:10 +08:00
committed by TheRedApricot
parent 670f778eee
commit d91210a6ff
119 changed files with 4797 additions and 2929 deletions

View File

@ -0,0 +1,40 @@
using Base;
using Data;
using UnityEngine;
namespace Entity
{
public class Building:Entity
{
public override void SetTarget(Vector3 pos)
{
}
public override void TryMove()
{
}
protected override void UpdatePlayerControls()
{
if (Input.GetKeyDown(KeyCode.W))
{
transform.position += Vector3.up;
}
if (Input.GetKeyDown(KeyCode.A))
{
transform.position += Vector3.left;
}
if (Input.GetKeyDown(KeyCode.S))
{
transform.position += Vector3.down;
}
if (Input.GetKeyDown(KeyCode.D))
{
transform.position += Vector3.right;
}
}
}
}