(client)feat:实现子弹定义以及生成,实现初始化动画,实现血条 (#43)

Co-authored-by: zzdxxz <2079238449@qq.com>
Co-committed-by: zzdxxz <2079238449@qq.com>
This commit is contained in:
2025-08-19 20:22:10 +08:00
committed by TheRedApricot
parent 670f778eee
commit d91210a6ff
119 changed files with 4797 additions and 2929 deletions

View File

@ -0,0 +1,18 @@
using UnityEngine;
namespace Prefab
{
public class ProgressBarPrefab:MonoBehaviour
{
public GameObject _progress;
public float Progress
{
get => _progress.transform.localScale.x;
set
{
var x=Mathf.Clamp01(value);
_progress.transform.localScale = new Vector3(x, _progress.transform.localScale.y, _progress.transform.localScale.z);
}
}
}
}