(client) feat:窗口新增独占、占用输入属性,添加部分行为树节点和工作类

This commit is contained in:
m0_75251201
2025-07-31 17:45:50 +08:00
parent 82dc89c890
commit e1ff66ff28
41 changed files with 2418 additions and 7175 deletions

View File

@ -10,12 +10,10 @@ namespace Base
{
public class UIInputControl : Utils.MonoSingleton<UIInputControl>, ITickUI
{
// 存储窗口及其激活键的字典
public Dictionary<KeyCode, UIBase> UIwindowKeys = new();
// 存储没有激活键的窗口列表
private List<UIBase> noKeyWindows = new();
private List<UIBase> allWindows = new(); // 新增:所有窗口的集合
// 每帧更新逻辑
public void TickUI()
{
foreach (var kvp in UIwindowKeys)
@ -27,16 +25,19 @@ namespace Base
}
}
}
private void Init()
{
UIwindowKeys.Clear();
noKeyWindows.Clear();
allWindows.Clear(); // 清空所有窗口集合
var uiInstances = Resources.FindObjectsOfTypeAll<UIBase>();
foreach (var uiBase in uiInstances)
{
allWindows.Add(uiBase); // 添加到所有窗口集合
var key = uiBase.actionButton;
if (key == KeyCode.None)
{
@ -44,42 +45,55 @@ namespace Base
uiBase.Hide();
continue;
}
if (UIwindowKeys.ContainsKey(key))
{
Debug.LogWarning($"Key '{key}' is already assigned to another window. Skipping...");
continue;
}
UIwindowKeys[key] = uiBase;
uiBase.Hide();
}
}
private void HandleWindowActivation(UIBase targetWindow, bool isFunctionCall = false)
private void HandleWindowActivation(UIBase targetWindow)
{
bool wasTargetVisible = targetWindow.IsVisible;
bool anyOtherWindowOpen = false;
bool shouldCloseExclusive = false;
bool exclusiveWindowWasOpen = false;
// 遍历所有窗口(包括有键和无键窗口)
foreach (var kvp in UIwindowKeys.Concat(noKeyWindows.Select(w => new KeyValuePair<KeyCode, UIBase>(KeyCode.None, w))))
// 第一次遍历:检查是否有需要关闭的独占窗口
foreach (var window in allWindows)
{
if (kvp.Value == targetWindow)
{
continue;
}
if (window == targetWindow) continue;
if (kvp.Value.IsVisible)
if (window.IsVisible && window.exclusive)
{
if (!wasTargetVisible || isFunctionCall) // 只在目标窗口打开时才关闭其他窗口
// 记录有独占窗口打开且需要关闭
shouldCloseExclusive = true;
exclusiveWindowWasOpen = true;
break;
}
}
// 第二次遍历:根据条件关闭窗口
foreach (var window in allWindows)
{
if (window == targetWindow) continue;
if (window.IsVisible)
{
// 关闭所有独占窗口(无论是新窗口打开还是关闭)
// 或当目标窗口是独占窗口时关闭所有其他窗口
if (window.exclusive || targetWindow.exclusive || shouldCloseExclusive)
{
kvp.Value.Hide();
}
else
{
anyOtherWindowOpen = true; // 记录是否有其他窗口打开
window.Hide();
}
}
}
// 切换目标窗口状态
if (wasTargetVisible)
{
targetWindow.Hide();
@ -89,10 +103,27 @@ namespace Base
targetWindow.Show();
}
bool currentWindowState = !wasTargetVisible || anyOtherWindowOpen;
if (Base.Clock.Instance.Pause != currentWindowState)
// 更新暂停状态(优化版)
UpdatePauseState(exclusiveWindowWasOpen, targetWindow);
}
private void UpdatePauseState(bool exclusiveWindowWasOpen, UIBase targetWindow)
{
bool needPause = false;
foreach (var window in allWindows)
{
Base.Clock.Instance.Pause = currentWindowState;
if (window.IsVisible && window.needPause)
{
needPause = true;
break;
}
}
// 只在状态改变时更新
if (Base.Clock.Instance.Pause != needPause)
{
Base.Clock.Instance.Pause = needPause;
}
}
@ -124,7 +155,7 @@ namespace Base
return;
}
HandleWindowActivation(window, true); // 调用内部逻辑处理,标记为函数调用
HandleWindowActivation(window); // 调用内部逻辑处理,标记为函数调用
}
/// <summary>
@ -139,7 +170,7 @@ namespace Base
return;
}
HandleWindowActivation(window, true); // 调用内部逻辑处理,标记为函数调用
HandleWindowActivation(window); // 调用内部逻辑处理,标记为函数调用
}
/// <summary>
@ -154,7 +185,7 @@ namespace Base
return;
}
HandleWindowActivation(window, true); // 调用内部逻辑处理,标记为函数调用
HandleWindowActivation(window); // 调用内部逻辑处理,标记为函数调用
}
/// <summary>
@ -186,4 +217,5 @@ namespace Base
Init();
}
}
}