(client) feat:窗口新增独占、占用输入属性,添加部分行为树节点和工作类
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@ -2,12 +2,24 @@ using UnityEngine;
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namespace UI
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{
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public abstract class UIBase:MonoBehaviour
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public abstract class UIBase : MonoBehaviour
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{
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public bool exclusive = true;
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public bool needPause = true;
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public bool isInputOccupied = false;
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public KeyCode actionButton = KeyCode.None;
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// 显示或隐藏窗口
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public virtual void Show() { gameObject.SetActive(true); }
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public virtual void Hide() { gameObject.SetActive(false); }
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public virtual void Show()
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{
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gameObject.SetActive(true);
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}
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public virtual void Hide()
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{
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gameObject.SetActive(false);
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}
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// 判断是否可见
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public bool IsVisible => gameObject.activeInHierarchy;
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