(client) feat:实现子弹的生成
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@ -21,12 +21,19 @@
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<BulletDef>
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<defName>yellowBullet</defName>
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<moveSpeed>10</moveSpeed>
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<texture>
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<path>Resources\Item\YellowBullet.png</path>
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</texture>
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<attributes>
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<health>1</health>
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<moveSpeed>20</moveSpeed>
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</attributes>
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<drawingOrder>
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<texturePath>Resources\Item</texturePath>
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<pixelsPerUnit>20</pixelsPerUnit>
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<drawingOrder_down>
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<node name="YellowBullet"/>
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</drawingOrder_down>
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</drawingOrder>
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<behaviorTree>
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<Node className="ContinuousMove"/>
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<Node className="JobGiver_ContinuousMove"/>
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</behaviorTree>
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</BulletDef>
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