(client) feat:实现根据定义结构生成人物渲染层级

This commit is contained in:
m0_75251201
2025-07-14 08:57:23 +08:00
parent a37235b596
commit f2b442ae5f
4 changed files with 113 additions and 2 deletions

View File

@ -660,8 +660,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1485465861}
- component: {fileID: 1485465862}
m_Layer: 0
m_Name: CatGirl
m_Name: Character
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -682,6 +683,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1485465862
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485465860}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 757576bb4354ac54da09868e1be02eec, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0