using Base; using Data; using UnityEngine; namespace Entity { public class Building:Entity { public override void SetTarget(Vector3 pos) { } public override void TryMove() { } protected override void UpdatePlayerControls() { if (Input.GetKeyDown(KeyCode.W)) { transform.position += Vector3.up; } if (Input.GetKeyDown(KeyCode.A)) { transform.position += Vector3.left; } if (Input.GetKeyDown(KeyCode.S)) { transform.position += Vector3.down; } if (Input.GetKeyDown(KeyCode.D)) { transform.position += Vector3.right; } } } }