using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; namespace Map { public class DoubleMap : MonoBehaviour { public Tilemap dataLevel; public Tilemap textureLevel; public Dictionary tileDict = new(); void Start() { tileDict = Configs.ConfigProcessor.LoadResources("TileMap"); Debug.Log(tileDict.Count); } // Update is called once per frame void Update() { } } }