using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Tilemaps; namespace Map { public class DoubleMap : MonoBehaviour { public List> mapData = new(); // public Tilemap dataLevel; public Tilemap textureLevel; public Dictionary tileDict = new(); void Start() { TileManager.Instance.Init(); } public void UpdateTexture() { } } public class TileManager:Utils.Singleton { Dictionary tileDict = new(); public void Init() { } } }