using Base; using UnityEngine.SceneManagement; namespace UI { public class EscUI : UIBase { public void ContinueButton() { Base.UIInputControl.Instance.Hide(this); } public static void ExitButton() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; // 停止编辑器播放模式 #else UnityEngine.Application.Quit(); // 关闭游戏 #endif } public static void SettingsButton() { UIInputControl.Instance.Show("SettingUI"); } public static void ReturnMainMenu() { if (SceneManager.GetActiveScene().buildIndex == 0) return; SceneManager.LoadScene(0); } } }