using Google.Protobuf; using Network; using Protocol; using System.Collections.Generic; using UnityEngine; namespace Test { public class TcpClientTest : MonoBehaviour { private async void Start() { var request = new LoginRequest { Username = "原神,启动!(通过TCP)", Password = "20200928", }; var requestBytes = new byte[request.CalculateSize()]; request.WriteTo(requestBytes); var sendBytes = new List { (byte)MessageType.LoginRequest }; sendBytes.AddRange(requestBytes); var responseBytes = await UnityTcpClient.Instance.SendAndReceiveData(sendBytes.ToArray()); if (responseBytes.Length == 0) return; else if (responseBytes[0] == (byte)MessageType.LoginResponse) { var response = LoginResponse.Parser.ParseFrom(responseBytes[1..]); Debug.Log($"Received response: {response}"); } } } }