namespace Data { public class HediffEventDef:Define { public HediffDef hediff; // 要添加的HediffDef的defName public float hediffSeverity = 1.0f; // 添加时Hediff的严重程度或进度 public AffiliationDef affiliation; // 目标的派系DefName public bool forAllPawnsInFaction = false; // 是否为该派系的所有Pawns添加Hediff public int specificPawnCount = 1; // 如果不是所有Pawns,指定数量 } }