using Network; using System.Text; using UnityEngine; namespace Test { public class UdpClientTest : MonoBehaviour { private async void Start() { var sendBytes = Encoding.UTF8.GetBytes("Test 汉语 and English simultaneously!"); var receivedBytes = await UnityUdpClient.Instance.SendAndReceiveData(sendBytes); var receivedString = Encoding.UTF8.GetString(receivedBytes); Debug.Log($"Received string: {receivedString}"); } } }